My citizens are too smart












30














Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.



So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?










share|improve this question






















  • Maybe if you built new residential zones which are outside the reach of any school?
    – 5pike
    Mar 15 '15 at 15:45






  • 1




    Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
    – Luaan
    Mar 16 '15 at 8:50






  • 1




    this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
    – Alveoli
    Apr 23 '15 at 12:32
















30














Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.



So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?










share|improve this question






















  • Maybe if you built new residential zones which are outside the reach of any school?
    – 5pike
    Mar 15 '15 at 15:45






  • 1




    Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
    – Luaan
    Mar 16 '15 at 8:50






  • 1




    this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
    – Alveoli
    Apr 23 '15 at 12:32














30












30








30







Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.



So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?










share|improve this question













Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.



So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?







cities-skylines






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 15 '15 at 15:39









MBraedley

13.1k1785136




13.1k1785136












  • Maybe if you built new residential zones which are outside the reach of any school?
    – 5pike
    Mar 15 '15 at 15:45






  • 1




    Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
    – Luaan
    Mar 16 '15 at 8:50






  • 1




    this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
    – Alveoli
    Apr 23 '15 at 12:32


















  • Maybe if you built new residential zones which are outside the reach of any school?
    – 5pike
    Mar 15 '15 at 15:45






  • 1




    Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
    – Luaan
    Mar 16 '15 at 8:50






  • 1




    this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
    – Alveoli
    Apr 23 '15 at 12:32
















Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45




Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45




1




1




Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50




Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50




1




1




this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32




this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32










4 Answers
4






active

oldest

votes


















19














I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.



Over Educated



They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D



Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.






share|improve this answer



















  • 1




    Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
    – MBraedley
    Mar 16 '15 at 1:09










  • Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
    – teeone
    Mar 16 '15 at 3:31










  • and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
    – teeone
    Mar 16 '15 at 3:32






  • 4




    Games resemble real life more and more day by day...
    – user1337
    Mar 16 '15 at 23:53






  • 2




    Are you sure there's no 'job satisfaction' factor in happiness?
    – Alveoli
    Apr 23 '15 at 12:36



















2














You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.



You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.






share|improve this answer



















  • 2




    Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
    – walrus helmet
    Mar 15 '15 at 18:26










  • Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
    – Topperfalkon
    Mar 15 '15 at 18:46










  • Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
    – walrus helmet
    Mar 15 '15 at 21:31



















1














Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.






share|improve this answer





























    0














    Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.



    For specialized industries I'm not sure how it differs.





    share





















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      4 Answers
      4






      active

      oldest

      votes








      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      19














      I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.



      Over Educated



      They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D



      Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.






      share|improve this answer



















      • 1




        Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
        – MBraedley
        Mar 16 '15 at 1:09










      • Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
        – teeone
        Mar 16 '15 at 3:31










      • and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
        – teeone
        Mar 16 '15 at 3:32






      • 4




        Games resemble real life more and more day by day...
        – user1337
        Mar 16 '15 at 23:53






      • 2




        Are you sure there's no 'job satisfaction' factor in happiness?
        – Alveoli
        Apr 23 '15 at 12:36
















      19














      I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.



      Over Educated



      They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D



      Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.






      share|improve this answer



















      • 1




        Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
        – MBraedley
        Mar 16 '15 at 1:09










      • Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
        – teeone
        Mar 16 '15 at 3:31










      • and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
        – teeone
        Mar 16 '15 at 3:32






      • 4




        Games resemble real life more and more day by day...
        – user1337
        Mar 16 '15 at 23:53






      • 2




        Are you sure there's no 'job satisfaction' factor in happiness?
        – Alveoli
        Apr 23 '15 at 12:36














      19












      19








      19






      I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.



      Over Educated



      They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D



      Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.






      share|improve this answer














      I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.



      Over Educated



      They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D



      Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Mar 15 '15 at 23:56

























      answered Mar 15 '15 at 19:23









      teeone

      3,52041634




      3,52041634








      • 1




        Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
        – MBraedley
        Mar 16 '15 at 1:09










      • Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
        – teeone
        Mar 16 '15 at 3:31










      • and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
        – teeone
        Mar 16 '15 at 3:32






      • 4




        Games resemble real life more and more day by day...
        – user1337
        Mar 16 '15 at 23:53






      • 2




        Are you sure there's no 'job satisfaction' factor in happiness?
        – Alveoli
        Apr 23 '15 at 12:36














      • 1




        Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
        – MBraedley
        Mar 16 '15 at 1:09










      • Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
        – teeone
        Mar 16 '15 at 3:31










      • and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
        – teeone
        Mar 16 '15 at 3:32






      • 4




        Games resemble real life more and more day by day...
        – user1337
        Mar 16 '15 at 23:53






      • 2




        Are you sure there's no 'job satisfaction' factor in happiness?
        – Alveoli
        Apr 23 '15 at 12:36








      1




      1




      Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
      – MBraedley
      Mar 16 '15 at 1:09




      Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
      – MBraedley
      Mar 16 '15 at 1:09












      Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
      – teeone
      Mar 16 '15 at 3:31




      Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
      – teeone
      Mar 16 '15 at 3:31












      and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
      – teeone
      Mar 16 '15 at 3:32




      and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
      – teeone
      Mar 16 '15 at 3:32




      4




      4




      Games resemble real life more and more day by day...
      – user1337
      Mar 16 '15 at 23:53




      Games resemble real life more and more day by day...
      – user1337
      Mar 16 '15 at 23:53




      2




      2




      Are you sure there's no 'job satisfaction' factor in happiness?
      – Alveoli
      Apr 23 '15 at 12:36




      Are you sure there's no 'job satisfaction' factor in happiness?
      – Alveoli
      Apr 23 '15 at 12:36













      2














      You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.



      You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.






      share|improve this answer



















      • 2




        Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
        – walrus helmet
        Mar 15 '15 at 18:26










      • Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
        – Topperfalkon
        Mar 15 '15 at 18:46










      • Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
        – walrus helmet
        Mar 15 '15 at 21:31
















      2














      You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.



      You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.






      share|improve this answer



















      • 2




        Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
        – walrus helmet
        Mar 15 '15 at 18:26










      • Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
        – Topperfalkon
        Mar 15 '15 at 18:46










      • Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
        – walrus helmet
        Mar 15 '15 at 21:31














      2












      2








      2






      You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.



      You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.






      share|improve this answer














      You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.



      You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Mar 15 '15 at 18:50

























      answered Mar 15 '15 at 18:18









      Topperfalkon

      846410




      846410








      • 2




        Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
        – walrus helmet
        Mar 15 '15 at 18:26










      • Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
        – Topperfalkon
        Mar 15 '15 at 18:46










      • Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
        – walrus helmet
        Mar 15 '15 at 21:31














      • 2




        Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
        – walrus helmet
        Mar 15 '15 at 18:26










      • Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
        – Topperfalkon
        Mar 15 '15 at 18:46










      • Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
        – walrus helmet
        Mar 15 '15 at 21:31








      2




      2




      Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
      – walrus helmet
      Mar 15 '15 at 18:26




      Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
      – walrus helmet
      Mar 15 '15 at 18:26












      Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
      – Topperfalkon
      Mar 15 '15 at 18:46




      Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
      – Topperfalkon
      Mar 15 '15 at 18:46












      Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
      – walrus helmet
      Mar 15 '15 at 21:31




      Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
      – walrus helmet
      Mar 15 '15 at 21:31











      1














      Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.






      share|improve this answer


























        1














        Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.






        share|improve this answer
























          1












          1








          1






          Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.






          share|improve this answer












          Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 26 '15 at 15:14









          KenzoEngineer

          557413




          557413























              0














              Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.



              For specialized industries I'm not sure how it differs.





              share


























                0














                Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.



                For specialized industries I'm not sure how it differs.





                share
























                  0












                  0








                  0






                  Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.



                  For specialized industries I'm not sure how it differs.





                  share












                  Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.



                  For specialized industries I'm not sure how it differs.






                  share











                  share


                  share










                  answered 9 mins ago









                  Jonathan

                  2121413




                  2121413






























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