My citizens are too smart
Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.
So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?
cities-skylines
add a comment |
Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.
So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?
cities-skylines
Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45
1
Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50
1
this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32
add a comment |
Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.
So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?
cities-skylines
Specialized industries (forestry, mining, etc) require relatively uneducated workers. Unfortunately, I placed a strong emphasis on education in my city, and over half the population (including children) have university degrees. Not really suitable for doing grunt work.
So if my education system is so top notch, how do I attract the uneducated folk to my fine city so that they can work the mines?
cities-skylines
cities-skylines
asked Mar 15 '15 at 15:39
MBraedley
13.1k1785136
13.1k1785136
Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45
1
Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50
1
this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32
add a comment |
Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45
1
Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50
1
this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32
Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45
Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45
1
1
Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50
Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50
1
1
this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32
this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32
add a comment |
4 Answers
4
active
oldest
votes
I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.
They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D
Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.
1
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
4
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
2
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
add a comment |
You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.
You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.
2
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
add a comment |
Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.
add a comment |
Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.
For specialized industries I'm not sure how it differs.
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "41"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f209865%2fmy-citizens-are-too-smart%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.
They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D
Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.
1
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
4
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
2
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
add a comment |
I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.
They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D
Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.
1
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
4
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
2
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
add a comment |
I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.
They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D
Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.
I think you are under the assumption that Highly Educated Workers cannot work the Uneducated jobs.
They indeed will eventually fill whatever jobs are available. At first they may not want to go work there, and the dirty industries may complain when they first go into business that there are no workers, but the Highly Educated will eventually go work there. The industry itself will display that they are "overeducated" — which doesn't appear to impact its performance any. So feel free to send those university degree children to the mines :D
Of course, theoretically if they went to work these lower jobs and you had some Highly Educated positions somewhere else, they wouldn't be available for those jobs. But then again you have no real way to control of who-works-where anyway.
edited Mar 15 '15 at 23:56
answered Mar 15 '15 at 19:23
teeone
3,52041634
3,52041634
1
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
4
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
2
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
add a comment |
1
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
4
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
2
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
1
1
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Part of the problem I'm seeing is that no matter how long I leave them, the buildings always have the "need more workers" icon. When I switch the district back to generic industry, I don't see the icon, and the industry flourishes.
– MBraedley
Mar 16 '15 at 1:09
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
Try looking around on the subreddit for more info. I found this thread, for instance: reddit.com/r/CitiesSkylines/comments/2z1kmv/…
– teeone
Mar 16 '15 at 3:31
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
and here: reddit.com/r/CitiesSkylines/comments/2ywwuw/…
– teeone
Mar 16 '15 at 3:32
4
4
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
Games resemble real life more and more day by day...
– user1337
Mar 16 '15 at 23:53
2
2
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
Are you sure there's no 'job satisfaction' factor in happiness?
– Alveoli
Apr 23 '15 at 12:36
add a comment |
You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.
You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.
2
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
add a comment |
You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.
You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.
2
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
add a comment |
You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.
You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.
You should be able to operate these industries fine with educated workers. Have some residential zone laid down out of range of any education facilities, but within the range of the industries you want them to staff.
You can use the view modes in the top right (or by selecting the education panel) to see how far your education reaches your city, your residential buildings should be red if they're out of range.
edited Mar 15 '15 at 18:50
answered Mar 15 '15 at 18:18
Topperfalkon
846410
846410
2
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
add a comment |
2
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
2
2
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Does it need to be low density residential? Wouldn't high density pack more uneducated workers into a small space?
– walrus helmet
Mar 15 '15 at 18:26
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Maybe not, actually. I'd got the text confused with the one for offices, which specifies that it requires educated workers
– Topperfalkon
Mar 15 '15 at 18:46
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
Also, I tried this method, but somehow the buildings in my "uneducated" zone were populated with about 40% uneducated, and the other 60 evenly distributed amongst the education levels.
– walrus helmet
Mar 15 '15 at 21:31
add a comment |
Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.
add a comment |
Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.
add a comment |
Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.
Just separate your industrial zone from everything else and then put houses a stones throw from it! Then make sure that education is very far away from them.
answered Mar 26 '15 at 15:14
KenzoEngineer
557413
557413
add a comment |
add a comment |
Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.
For specialized industries I'm not sure how it differs.
add a comment |
Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.
For specialized industries I'm not sure how it differs.
add a comment |
Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.
For specialized industries I'm not sure how it differs.
Level 3 industrial requires more educated workers than level 1 industrial (the building will show the breakdown required when selected). Be sure to add cargo trains and public transit to help it level up, as well as other services.
For specialized industries I'm not sure how it differs.
answered 9 mins ago
Jonathan
2121413
2121413
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f209865%2fmy-citizens-are-too-smart%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Maybe if you built new residential zones which are outside the reach of any school?
– 5pike
Mar 15 '15 at 15:45
1
Why do you care? With such an educated population, you shouldn't need industry at all. It's a great boost when starting a new village near some resources (outside of the reach of your education), but eventually you can just switch to commerce and offices.
– Luaan
Mar 16 '15 at 8:50
1
this question made me chuckle! Make sure you set up a separate bus system so your refined folk don't have to see the poor :D
– Alveoli
Apr 23 '15 at 12:32