Removing Legendary Skill Ranks in Skyrim?
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2
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So I'm running SkyRE
, and one of the known bugs is that the Longbow's Overdraw
perk will break occasionally when adding a new perk to the Longbow tree.
The fix is to Legendary the Marksman
skill, then use player.setav <skillName> <skillLvl>
to reset the skill to it's previous level. Then re-add all the perks.
This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.
Anyone else have a solution to reset the Legendary count to 0?
the-elder-scrolls-5-skyrim
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up vote
2
down vote
favorite
So I'm running SkyRE
, and one of the known bugs is that the Longbow's Overdraw
perk will break occasionally when adding a new perk to the Longbow tree.
The fix is to Legendary the Marksman
skill, then use player.setav <skillName> <skillLvl>
to reset the skill to it's previous level. Then re-add all the perks.
This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.
Anyone else have a solution to reset the Legendary count to 0?
the-elder-scrolls-5-skyrim
bumped to the homepage by Community♦ 5 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38
add a comment |
up vote
2
down vote
favorite
up vote
2
down vote
favorite
So I'm running SkyRE
, and one of the known bugs is that the Longbow's Overdraw
perk will break occasionally when adding a new perk to the Longbow tree.
The fix is to Legendary the Marksman
skill, then use player.setav <skillName> <skillLvl>
to reset the skill to it's previous level. Then re-add all the perks.
This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.
Anyone else have a solution to reset the Legendary count to 0?
the-elder-scrolls-5-skyrim
So I'm running SkyRE
, and one of the known bugs is that the Longbow's Overdraw
perk will break occasionally when adding a new perk to the Longbow tree.
The fix is to Legendary the Marksman
skill, then use player.setav <skillName> <skillLvl>
to reset the skill to it's previous level. Then re-add all the perks.
This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.
Anyone else have a solution to reset the Legendary count to 0?
the-elder-scrolls-5-skyrim
the-elder-scrolls-5-skyrim
asked Feb 13 '15 at 13:12
TheFaster
1,311619
1,311619
bumped to the homepage by Community♦ 5 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 5 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38
add a comment |
Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38
Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38
Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38
add a comment |
1 Answer
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I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:
ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)
(This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel()
instead.)
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1 Answer
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1 Answer
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active
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up vote
0
down vote
I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:
ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)
(This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel()
instead.)
add a comment |
up vote
0
down vote
I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:
ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)
(This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel()
instead.)
add a comment |
up vote
0
down vote
up vote
0
down vote
I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:
ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)
(This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel()
instead.)
I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:
ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)
(This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel()
instead.)
answered Oct 16 at 5:07
Kevin
1,4721924
1,4721924
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Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38