Removing Legendary Skill Ranks in Skyrim?











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So I'm running SkyRE, and one of the known bugs is that the Longbow's Overdraw perk will break occasionally when adding a new perk to the Longbow tree.



The fix is to Legendary the Marksman skill, then use player.setav <skillName> <skillLvl> to reset the skill to it's previous level. Then re-add all the perks.



This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.



Anyone else have a solution to reset the Legendary count to 0?










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  • Out of curiosity, did you try crafting new alchemy armor?
    – theJollySin
    Mar 3 '17 at 23:38















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So I'm running SkyRE, and one of the known bugs is that the Longbow's Overdraw perk will break occasionally when adding a new perk to the Longbow tree.



The fix is to Legendary the Marksman skill, then use player.setav <skillName> <skillLvl> to reset the skill to it's previous level. Then re-add all the perks.



This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.



Anyone else have a solution to reset the Legendary count to 0?










share|improve this question














bumped to the homepage by Community 5 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.















  • Out of curiosity, did you try crafting new alchemy armor?
    – theJollySin
    Mar 3 '17 at 23:38













up vote
2
down vote

favorite









up vote
2
down vote

favorite











So I'm running SkyRE, and one of the known bugs is that the Longbow's Overdraw perk will break occasionally when adding a new perk to the Longbow tree.



The fix is to Legendary the Marksman skill, then use player.setav <skillName> <skillLvl> to reset the skill to it's previous level. Then re-add all the perks.



This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.



Anyone else have a solution to reset the Legendary count to 0?










share|improve this question













So I'm running SkyRE, and one of the known bugs is that the Longbow's Overdraw perk will break occasionally when adding a new perk to the Longbow tree.



The fix is to Legendary the Marksman skill, then use player.setav <skillName> <skillLvl> to reset the skill to it's previous level. Then re-add all the perks.



This works fine, and seems to be the only fix available. However, it's left me with several legendary skill ranks that I haven't earned. I've looked around for a console command to erase Legendary levels to no avail.



Anyone else have a solution to reset the Legendary count to 0?







the-elder-scrolls-5-skyrim






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asked Feb 13 '15 at 13:12









TheFaster

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1,311619





bumped to the homepage by Community 5 mins ago


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bumped to the homepage by Community 5 mins ago


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  • Out of curiosity, did you try crafting new alchemy armor?
    – theJollySin
    Mar 3 '17 at 23:38


















  • Out of curiosity, did you try crafting new alchemy armor?
    – theJollySin
    Mar 3 '17 at 23:38
















Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38




Out of curiosity, did you try crafting new alchemy armor?
– theJollySin
Mar 3 '17 at 23:38










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I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:



ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)


(This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel() instead.)






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    I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:



    ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)


    (This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel() instead.)






    share|improve this answer

























      up vote
      0
      down vote













      I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:



      ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)


      (This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel() instead.)






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        up vote
        0
        down vote









        I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:



        ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)


        (This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel() instead.)






        share|improve this answer












        I'm not aware of any way to do this in the console, but SKSE does expose a scripting API for adding and removing legendary levels, if you're willing to get your hands dirty writing your own mod. You could do something like the following in a Papyrus script:



        ActorValueInfo.GetActorValueInfo("Marksman").SetSkillLegendaryLevel(0)


        (This cannot be typed at the console; it has to be compiled into a Papyrus script and then executed by the game's scripting engine. Also, it requires a reasonably recent version of SKSE - if for some strange reason you must use an older version, use the deprecated Game.SetSkillLegendaryLevel() instead.)







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        answered Oct 16 at 5:07









        Kevin

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