How do you use the setblock command in Minecraft Windows 10 edition?












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I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.










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    I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.










    share|improve this question









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    Devin Buchanan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.










      share|improve this question









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      Devin Buchanan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.







      minecraft minecraft-commands minecraft-windows-10






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      edited 2 mins ago









      Supa Mega Ducky Momo da Waffle

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      Devin BuchananDevin Buchanan

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          The syntax for setblock is this:



          setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]


          If you’re not doing the command in a command block, you need a / before setblock.



          From the wiki:




          Arguments



          position: x y z

          Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.



          tileName: Block

          Specifies the new block. Must be a block id (for example, stone).



          tileData: int (optional)

          Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.



          replace|destroy|keep (optional)

          Specifies how to handle the block change. Must be one of:




          • destroy — The old block drops both itself and its contents (as if
            destroyed by a player). Plays the appropriate block breaking noise.

          • keep — Only air blocks will be changed (non-air blocks will be "kept").

          • replace — The old block drops neither itself nor any
            contents. Plays no sound.


          If not specified, defaults to replace.




          For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:



           /setblock 4 3 53 stone


          If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:



          /setblock ~ ~3 ~ wool 1





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            1 Answer
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            1 Answer
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            The syntax for setblock is this:



            setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]


            If you’re not doing the command in a command block, you need a / before setblock.



            From the wiki:




            Arguments



            position: x y z

            Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.



            tileName: Block

            Specifies the new block. Must be a block id (for example, stone).



            tileData: int (optional)

            Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.



            replace|destroy|keep (optional)

            Specifies how to handle the block change. Must be one of:




            • destroy — The old block drops both itself and its contents (as if
              destroyed by a player). Plays the appropriate block breaking noise.

            • keep — Only air blocks will be changed (non-air blocks will be "kept").

            • replace — The old block drops neither itself nor any
              contents. Plays no sound.


            If not specified, defaults to replace.




            For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:



             /setblock 4 3 53 stone


            If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:



            /setblock ~ ~3 ~ wool 1





            share|improve this answer




























              0














              The syntax for setblock is this:



              setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]


              If you’re not doing the command in a command block, you need a / before setblock.



              From the wiki:




              Arguments



              position: x y z

              Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.



              tileName: Block

              Specifies the new block. Must be a block id (for example, stone).



              tileData: int (optional)

              Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.



              replace|destroy|keep (optional)

              Specifies how to handle the block change. Must be one of:




              • destroy — The old block drops both itself and its contents (as if
                destroyed by a player). Plays the appropriate block breaking noise.

              • keep — Only air blocks will be changed (non-air blocks will be "kept").

              • replace — The old block drops neither itself nor any
                contents. Plays no sound.


              If not specified, defaults to replace.




              For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:



               /setblock 4 3 53 stone


              If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:



              /setblock ~ ~3 ~ wool 1





              share|improve this answer


























                0












                0








                0







                The syntax for setblock is this:



                setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]


                If you’re not doing the command in a command block, you need a / before setblock.



                From the wiki:




                Arguments



                position: x y z

                Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.



                tileName: Block

                Specifies the new block. Must be a block id (for example, stone).



                tileData: int (optional)

                Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.



                replace|destroy|keep (optional)

                Specifies how to handle the block change. Must be one of:




                • destroy — The old block drops both itself and its contents (as if
                  destroyed by a player). Plays the appropriate block breaking noise.

                • keep — Only air blocks will be changed (non-air blocks will be "kept").

                • replace — The old block drops neither itself nor any
                  contents. Plays no sound.


                If not specified, defaults to replace.




                For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:



                 /setblock 4 3 53 stone


                If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:



                /setblock ~ ~3 ~ wool 1





                share|improve this answer













                The syntax for setblock is this:



                setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]


                If you’re not doing the command in a command block, you need a / before setblock.



                From the wiki:




                Arguments



                position: x y z

                Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.



                tileName: Block

                Specifies the new block. Must be a block id (for example, stone).



                tileData: int (optional)

                Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.



                replace|destroy|keep (optional)

                Specifies how to handle the block change. Must be one of:




                • destroy — The old block drops both itself and its contents (as if
                  destroyed by a player). Plays the appropriate block breaking noise.

                • keep — Only air blocks will be changed (non-air blocks will be "kept").

                • replace — The old block drops neither itself nor any
                  contents. Plays no sound.


                If not specified, defaults to replace.




                For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:



                 /setblock 4 3 53 stone


                If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:



                /setblock ~ ~3 ~ wool 1






                share|improve this answer












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                answered 2 hours ago









                cherryblossomcherryblossom

                844525




                844525






















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