How do you use the setblock command in Minecraft Windows 10 edition?
I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.
minecraft minecraft-commands minecraft-windows-10
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I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.
minecraft minecraft-commands minecraft-windows-10
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Devin Buchanan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.
minecraft minecraft-commands minecraft-windows-10
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Devin Buchanan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I am trying to use the setblock command, but it won't work. I tried set block x y z x y z, but it won't work.
minecraft minecraft-commands minecraft-windows-10
minecraft minecraft-commands minecraft-windows-10
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Devin Buchanan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 2 mins ago
Supa Mega Ducky Momo da Waffle
33412
33412
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asked 5 hours ago
Devin BuchananDevin Buchanan
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12
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The syntax for setblock is this:
setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]
If you’re not doing the command in a command block, you need a / before setblock.
From the wiki:
Arguments
position: x y z
Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.
tileName: Block
Specifies the new block. Must be a block id (for example,stone).
tileData: int (optional)
Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.
replace|destroy|keep (optional)
Specifies how to handle the block change. Must be one of:
- destroy — The old block drops both itself and its contents (as if
destroyed by a player). Plays the appropriate block breaking noise.
- keep — Only air blocks will be changed (non-air blocks will be "kept").
- replace — The old block drops neither itself nor any
contents. Plays no sound.
If not specified, defaults to replace.
For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:
/setblock 4 3 53 stone
If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:
/setblock ~ ~3 ~ wool 1
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1 Answer
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1 Answer
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active
oldest
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The syntax for setblock is this:
setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]
If you’re not doing the command in a command block, you need a / before setblock.
From the wiki:
Arguments
position: x y z
Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.
tileName: Block
Specifies the new block. Must be a block id (for example,stone).
tileData: int (optional)
Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.
replace|destroy|keep (optional)
Specifies how to handle the block change. Must be one of:
- destroy — The old block drops both itself and its contents (as if
destroyed by a player). Plays the appropriate block breaking noise.
- keep — Only air blocks will be changed (non-air blocks will be "kept").
- replace — The old block drops neither itself nor any
contents. Plays no sound.
If not specified, defaults to replace.
For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:
/setblock 4 3 53 stone
If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:
/setblock ~ ~3 ~ wool 1
add a comment |
The syntax for setblock is this:
setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]
If you’re not doing the command in a command block, you need a / before setblock.
From the wiki:
Arguments
position: x y z
Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.
tileName: Block
Specifies the new block. Must be a block id (for example,stone).
tileData: int (optional)
Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.
replace|destroy|keep (optional)
Specifies how to handle the block change. Must be one of:
- destroy — The old block drops both itself and its contents (as if
destroyed by a player). Plays the appropriate block breaking noise.
- keep — Only air blocks will be changed (non-air blocks will be "kept").
- replace — The old block drops neither itself nor any
contents. Plays no sound.
If not specified, defaults to replace.
For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:
/setblock 4 3 53 stone
If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:
/setblock ~ ~3 ~ wool 1
add a comment |
The syntax for setblock is this:
setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]
If you’re not doing the command in a command block, you need a / before setblock.
From the wiki:
Arguments
position: x y z
Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.
tileName: Block
Specifies the new block. Must be a block id (for example,stone).
tileData: int (optional)
Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.
replace|destroy|keep (optional)
Specifies how to handle the block change. Must be one of:
- destroy — The old block drops both itself and its contents (as if
destroyed by a player). Plays the appropriate block breaking noise.
- keep — Only air blocks will be changed (non-air blocks will be "kept").
- replace — The old block drops neither itself nor any
contents. Plays no sound.
If not specified, defaults to replace.
For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:
/setblock 4 3 53 stone
If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:
/setblock ~ ~3 ~ wool 1
The syntax for setblock is this:
setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]
If you’re not doing the command in a command block, you need a / before setblock.
From the wiki:
Arguments
position: x y z
Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.
tileName: Block
Specifies the new block. Must be a block id (for example,stone).
tileData: int (optional)
Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to 0.
replace|destroy|keep (optional)
Specifies how to handle the block change. Must be one of:
- destroy — The old block drops both itself and its contents (as if
destroyed by a player). Plays the appropriate block breaking noise.
- keep — Only air blocks will be changed (non-air blocks will be "kept").
- replace — The old block drops neither itself nor any
contents. Plays no sound.
If not specified, defaults to replace.
For example, if you want to place a stone block at the coordinates 4, 3, 53 you would do this:
/setblock 4 3 53 stone
If you wanted to place orange wool (data value is 1) 3 blocks above you, you would do this:
/setblock ~ ~3 ~ wool 1
answered 2 hours ago
cherryblossomcherryblossom
844525
844525
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