Can AI utilize the mods?

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There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.
However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.
So my question is simply if the AI will take mods into account.
civilization-5 civilization-5-brave-new-world
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There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.
However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.
So my question is simply if the AI will take mods into account.
civilization-5 civilization-5-brave-new-world
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Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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up vote
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down vote
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up vote
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down vote
favorite
There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.
However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.
So my question is simply if the AI will take mods into account.
civilization-5 civilization-5-brave-new-world
New contributor
Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.
However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.
So my question is simply if the AI will take mods into account.
civilization-5 civilization-5-brave-new-world
civilization-5 civilization-5-brave-new-world
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Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 6 mins ago


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