Can AI utilize the mods?











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There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.



However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.



So my question is simply if the AI will take mods into account.









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    There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.



    However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.



    So my question is simply if the AI will take mods into account.









    share







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    Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      down vote

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      up vote
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      down vote

      favorite











      There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.



      However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.



      So my question is simply if the AI will take mods into account.









      share







      New contributor




      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      There are some fun mods in Civilization. For instance, I do enjoy the mod that removes the xp cap for fights with barbarians. A mod I have not tried yet but probably will is the mod that increases the range for gatling gun and its successors and lower their power a bit not not make them OP.



      However, I am a bit reluctant to use them. Mainly because I don't know if the AI will utilize them or not. If they don't I get an unfair advantage.



      So my question is simply if the AI will take mods into account.







      civilization-5 civilization-5-brave-new-world





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      asked 6 mins ago









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