How much splash range does the RPG have in Fortnite?
Sometimes I feel like I am super far away from the RPG blast but still get hit. What range would I have to be, away from the explosion, to take 0 damage?
fortnite-battle-royale
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Sometimes I feel like I am super far away from the RPG blast but still get hit. What range would I have to be, away from the explosion, to take 0 damage?
fortnite-battle-royale
add a comment |
Sometimes I feel like I am super far away from the RPG blast but still get hit. What range would I have to be, away from the explosion, to take 0 damage?
fortnite-battle-royale
Sometimes I feel like I am super far away from the RPG blast but still get hit. What range would I have to be, away from the explosion, to take 0 damage?
fortnite-battle-royale
fortnite-battle-royale
edited Apr 20 '18 at 19:39
Steven M. Vascellaro
10.6k1865149
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asked Mar 2 '18 at 19:25
ChildishforlifeChildishforlife
1,47831135
1,47831135
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2 Answers
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The RPG has a one-square damage range. When you build 4 walls around you, the space in between is called a square, which there are thousands of on the map. If someone shoots an RPG and it lands exactly a square away from you, it will deal damage - but if you moved a tiny bit back before, you would be alive. The same applies to grenades, boogie bombs, smoke grenades and impulse grenades. If the RPG hits in the corner of one square, like in the diagram below, it will damage 4 different squares.
Red represents highest damage - usually between 140 to 240.
Orange represents normal damage - usually between 80 and 140.
Yellow represents low damage - usually between 20 and 80.
The black dot under the player shows where they are, and the RPG image shows where the blast hit.
As you can see, 4 squares around the blast are affected, and if you are a square away from the blast you may still get fairly high damage, leading you to die.
Hope this helped.
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
1
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
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I watched a replay of me getting killed by a rocket and it was two "blocks" away from me and it killed me when I had 120 hp
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2 Answers
2
active
oldest
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2 Answers
2
active
oldest
votes
active
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active
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votes
The RPG has a one-square damage range. When you build 4 walls around you, the space in between is called a square, which there are thousands of on the map. If someone shoots an RPG and it lands exactly a square away from you, it will deal damage - but if you moved a tiny bit back before, you would be alive. The same applies to grenades, boogie bombs, smoke grenades and impulse grenades. If the RPG hits in the corner of one square, like in the diagram below, it will damage 4 different squares.
Red represents highest damage - usually between 140 to 240.
Orange represents normal damage - usually between 80 and 140.
Yellow represents low damage - usually between 20 and 80.
The black dot under the player shows where they are, and the RPG image shows where the blast hit.
As you can see, 4 squares around the blast are affected, and if you are a square away from the blast you may still get fairly high damage, leading you to die.
Hope this helped.
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
1
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
add a comment |
The RPG has a one-square damage range. When you build 4 walls around you, the space in between is called a square, which there are thousands of on the map. If someone shoots an RPG and it lands exactly a square away from you, it will deal damage - but if you moved a tiny bit back before, you would be alive. The same applies to grenades, boogie bombs, smoke grenades and impulse grenades. If the RPG hits in the corner of one square, like in the diagram below, it will damage 4 different squares.
Red represents highest damage - usually between 140 to 240.
Orange represents normal damage - usually between 80 and 140.
Yellow represents low damage - usually between 20 and 80.
The black dot under the player shows where they are, and the RPG image shows where the blast hit.
As you can see, 4 squares around the blast are affected, and if you are a square away from the blast you may still get fairly high damage, leading you to die.
Hope this helped.
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
1
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
add a comment |
The RPG has a one-square damage range. When you build 4 walls around you, the space in between is called a square, which there are thousands of on the map. If someone shoots an RPG and it lands exactly a square away from you, it will deal damage - but if you moved a tiny bit back before, you would be alive. The same applies to grenades, boogie bombs, smoke grenades and impulse grenades. If the RPG hits in the corner of one square, like in the diagram below, it will damage 4 different squares.
Red represents highest damage - usually between 140 to 240.
Orange represents normal damage - usually between 80 and 140.
Yellow represents low damage - usually between 20 and 80.
The black dot under the player shows where they are, and the RPG image shows where the blast hit.
As you can see, 4 squares around the blast are affected, and if you are a square away from the blast you may still get fairly high damage, leading you to die.
Hope this helped.
The RPG has a one-square damage range. When you build 4 walls around you, the space in between is called a square, which there are thousands of on the map. If someone shoots an RPG and it lands exactly a square away from you, it will deal damage - but if you moved a tiny bit back before, you would be alive. The same applies to grenades, boogie bombs, smoke grenades and impulse grenades. If the RPG hits in the corner of one square, like in the diagram below, it will damage 4 different squares.
Red represents highest damage - usually between 140 to 240.
Orange represents normal damage - usually between 80 and 140.
Yellow represents low damage - usually between 20 and 80.
The black dot under the player shows where they are, and the RPG image shows where the blast hit.
As you can see, 4 squares around the blast are affected, and if you are a square away from the blast you may still get fairly high damage, leading you to die.
Hope this helped.
answered Mar 3 '18 at 10:59
Amitai NachmanyAmitai Nachmany
1,016127
1,016127
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
1
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
add a comment |
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
1
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
So if you jump right as the rocket hits near you can you potentially take less damage?
– FlamingThunder
Mar 3 '18 at 15:46
1
1
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
@FlamingThunder certainly. something that helps greatly is using an impulse grenade to jump further back - but you could also build a wall, which can absorb the damage from a rocket- if someone is spamming them at you, keep building walls, and the rockets wont deal damage to someone behind them - only the walls
– Amitai Nachmany
Mar 4 '18 at 11:38
add a comment |
I watched a replay of me getting killed by a rocket and it was two "blocks" away from me and it killed me when I had 120 hp
New contributor
add a comment |
I watched a replay of me getting killed by a rocket and it was two "blocks" away from me and it killed me when I had 120 hp
New contributor
add a comment |
I watched a replay of me getting killed by a rocket and it was two "blocks" away from me and it killed me when I had 120 hp
New contributor
I watched a replay of me getting killed by a rocket and it was two "blocks" away from me and it killed me when I had 120 hp
New contributor
New contributor
answered 7 mins ago
alk0731alk0731
1
1
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New contributor
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