How does augmenting ancient items work?












22















A new recipe to the cube was added with the 2.4 update, which is augmenting ancient items.



Augmenting Recipe



The recipe is pretty clear, but I saw people ruining their items by adding wrong stats (intelligence on demon hunter etc.). Is it related to the gems' types?



For example, if I used Royal Emeralds, would I get dexterity (considering it is an armor piece)?










share|improve this question





























    22















    A new recipe to the cube was added with the 2.4 update, which is augmenting ancient items.



    Augmenting Recipe



    The recipe is pretty clear, but I saw people ruining their items by adding wrong stats (intelligence on demon hunter etc.). Is it related to the gems' types?



    For example, if I used Royal Emeralds, would I get dexterity (considering it is an armor piece)?










    share|improve this question



























      22












      22








      22








      A new recipe to the cube was added with the 2.4 update, which is augmenting ancient items.



      Augmenting Recipe



      The recipe is pretty clear, but I saw people ruining their items by adding wrong stats (intelligence on demon hunter etc.). Is it related to the gems' types?



      For example, if I used Royal Emeralds, would I get dexterity (considering it is an armor piece)?










      share|improve this question
















      A new recipe to the cube was added with the 2.4 update, which is augmenting ancient items.



      Augmenting Recipe



      The recipe is pretty clear, but I saw people ruining their items by adding wrong stats (intelligence on demon hunter etc.). Is it related to the gems' types?



      For example, if I used Royal Emeralds, would I get dexterity (considering it is an armor piece)?







      diablo-3






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 24 '16 at 15:42









      l I

      68.8k81341504




      68.8k81341504










      asked Jan 24 '16 at 12:44









      AveAve

      15.8k1970114




      15.8k1970114






















          2 Answers
          2






          active

          oldest

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          22














          So basically what this recipe does is it makes your current ancient item better.



          The legendary gems are the important component in this recipe; you receive +5 points to an attribute chosen by Flawless Royal gem (Amethyst for Vit, Ruby for Strength, Emerald for Dex, Topaz for Int, regardless of item type) for every rank of your legendary gem. So, a rank 50 legendary gem will give you an additional 250 to your main stat (chosen by normal gem type). You aren't able to augment twice to double the effect though, if you augment a second time it just overwrites the first augment.



          The whole purpose of this is to just inch closer and closer to complete BiS.



          Hope this helped.






          share|improve this answer





















          • 3





            If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

            – rensa
            Jan 25 '16 at 0:01











          • Which "main stat" do I get if I put in an Amethyst?

            – Orc JMR
            Jan 25 '16 at 3:05











          • Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

            – infek
            Jan 25 '16 at 4:15






          • 3





            This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

            – Orc JMR
            Jan 25 '16 at 12:02






          • 2





            Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

            – infek
            Jan 25 '16 at 14:58



















          0














          These augments are extremely important for endgame content. They are one of the keys to progressing into the upper greater rifts.



          As the accepted answer states, you get +5 for every rank of the gem.



          These are the correlations for gems to stats:




          • ruby (red): strength,

          • amethyst (purple): vitality,

          • emerald (green): dexterity,

          • topaz (yellow): intelligence

          • diamond (white): not available


          Having enough gems is important. You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type.




          • If you want to augment a weapon, the legendary gem you use must be at least rank 30.

          • If you want to augment jewelry, the legendary gem you use must be at least rank 40.

          • If you want to augment armor, the legendary gem you use must be at least rank 50.


          This doesn't mean that you should use a 30, 40, or 50 rank gem though. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it.



          The same goes for jewelry and armor. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.





          share























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            2 Answers
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            2 Answers
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            22














            So basically what this recipe does is it makes your current ancient item better.



            The legendary gems are the important component in this recipe; you receive +5 points to an attribute chosen by Flawless Royal gem (Amethyst for Vit, Ruby for Strength, Emerald for Dex, Topaz for Int, regardless of item type) for every rank of your legendary gem. So, a rank 50 legendary gem will give you an additional 250 to your main stat (chosen by normal gem type). You aren't able to augment twice to double the effect though, if you augment a second time it just overwrites the first augment.



            The whole purpose of this is to just inch closer and closer to complete BiS.



            Hope this helped.






            share|improve this answer





















            • 3





              If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

              – rensa
              Jan 25 '16 at 0:01











            • Which "main stat" do I get if I put in an Amethyst?

              – Orc JMR
              Jan 25 '16 at 3:05











            • Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

              – infek
              Jan 25 '16 at 4:15






            • 3





              This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

              – Orc JMR
              Jan 25 '16 at 12:02






            • 2





              Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

              – infek
              Jan 25 '16 at 14:58
















            22














            So basically what this recipe does is it makes your current ancient item better.



            The legendary gems are the important component in this recipe; you receive +5 points to an attribute chosen by Flawless Royal gem (Amethyst for Vit, Ruby for Strength, Emerald for Dex, Topaz for Int, regardless of item type) for every rank of your legendary gem. So, a rank 50 legendary gem will give you an additional 250 to your main stat (chosen by normal gem type). You aren't able to augment twice to double the effect though, if you augment a second time it just overwrites the first augment.



            The whole purpose of this is to just inch closer and closer to complete BiS.



            Hope this helped.






            share|improve this answer





















            • 3





              If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

              – rensa
              Jan 25 '16 at 0:01











            • Which "main stat" do I get if I put in an Amethyst?

              – Orc JMR
              Jan 25 '16 at 3:05











            • Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

              – infek
              Jan 25 '16 at 4:15






            • 3





              This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

              – Orc JMR
              Jan 25 '16 at 12:02






            • 2





              Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

              – infek
              Jan 25 '16 at 14:58














            22












            22








            22







            So basically what this recipe does is it makes your current ancient item better.



            The legendary gems are the important component in this recipe; you receive +5 points to an attribute chosen by Flawless Royal gem (Amethyst for Vit, Ruby for Strength, Emerald for Dex, Topaz for Int, regardless of item type) for every rank of your legendary gem. So, a rank 50 legendary gem will give you an additional 250 to your main stat (chosen by normal gem type). You aren't able to augment twice to double the effect though, if you augment a second time it just overwrites the first augment.



            The whole purpose of this is to just inch closer and closer to complete BiS.



            Hope this helped.






            share|improve this answer















            So basically what this recipe does is it makes your current ancient item better.



            The legendary gems are the important component in this recipe; you receive +5 points to an attribute chosen by Flawless Royal gem (Amethyst for Vit, Ruby for Strength, Emerald for Dex, Topaz for Int, regardless of item type) for every rank of your legendary gem. So, a rank 50 legendary gem will give you an additional 250 to your main stat (chosen by normal gem type). You aren't able to augment twice to double the effect though, if you augment a second time it just overwrites the first augment.



            The whole purpose of this is to just inch closer and closer to complete BiS.



            Hope this helped.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Jan 28 '16 at 14:17









            Dallium

            6,99383468




            6,99383468










            answered Jan 24 '16 at 14:54









            infekinfek

            1,092514




            1,092514








            • 3





              If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

              – rensa
              Jan 25 '16 at 0:01











            • Which "main stat" do I get if I put in an Amethyst?

              – Orc JMR
              Jan 25 '16 at 3:05











            • Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

              – infek
              Jan 25 '16 at 4:15






            • 3





              This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

              – Orc JMR
              Jan 25 '16 at 12:02






            • 2





              Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

              – infek
              Jan 25 '16 at 14:58














            • 3





              If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

              – rensa
              Jan 25 '16 at 0:01











            • Which "main stat" do I get if I put in an Amethyst?

              – Orc JMR
              Jan 25 '16 at 3:05











            • Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

              – infek
              Jan 25 '16 at 4:15






            • 3





              This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

              – Orc JMR
              Jan 25 '16 at 12:02






            • 2





              Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

              – infek
              Jan 25 '16 at 14:58








            3




            3





            If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

            – rensa
            Jan 25 '16 at 0:01





            If a second augmentation overwrites the first, that means you can't 'ruin' an item, right? If you accidentally augment with the wrong normal gem type, you can just do it again with the right type (admittedly after levelling another legendary gem up).

            – rensa
            Jan 25 '16 at 0:01













            Which "main stat" do I get if I put in an Amethyst?

            – Orc JMR
            Jan 25 '16 at 3:05





            Which "main stat" do I get if I put in an Amethyst?

            – Orc JMR
            Jan 25 '16 at 3:05













            Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

            – infek
            Jan 25 '16 at 4:15





            Yep Rensa, you can't "ruin" items but you can mess up and have to re-level a gem all over again. Orc JMR: it depends on which slot you're augmenting, if you augment a weapon with an Amethyst you'll get x+ life per hit. Just use the gems slots as a reference and you'll be all good.

            – infek
            Jan 25 '16 at 4:15




            3




            3





            This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

            – Orc JMR
            Jan 25 '16 at 12:02





            This page us.battle.net/d3/en/game/guide/items/… says you are wrong, and you won't get Life Per Hit.

            – Orc JMR
            Jan 25 '16 at 12:02




            2




            2





            Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

            – infek
            Jan 25 '16 at 14:58





            Yes but the main stat is obviously what you're picking, which in return, SHOULD be your main stat. You're not going to gem intellect for a barb. Yes, my apologies - you only gain main stat points (which is what my original comment said) not life per hit etc.

            – infek
            Jan 25 '16 at 14:58













            0














            These augments are extremely important for endgame content. They are one of the keys to progressing into the upper greater rifts.



            As the accepted answer states, you get +5 for every rank of the gem.



            These are the correlations for gems to stats:




            • ruby (red): strength,

            • amethyst (purple): vitality,

            • emerald (green): dexterity,

            • topaz (yellow): intelligence

            • diamond (white): not available


            Having enough gems is important. You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type.




            • If you want to augment a weapon, the legendary gem you use must be at least rank 30.

            • If you want to augment jewelry, the legendary gem you use must be at least rank 40.

            • If you want to augment armor, the legendary gem you use must be at least rank 50.


            This doesn't mean that you should use a 30, 40, or 50 rank gem though. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it.



            The same goes for jewelry and armor. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.





            share




























              0














              These augments are extremely important for endgame content. They are one of the keys to progressing into the upper greater rifts.



              As the accepted answer states, you get +5 for every rank of the gem.



              These are the correlations for gems to stats:




              • ruby (red): strength,

              • amethyst (purple): vitality,

              • emerald (green): dexterity,

              • topaz (yellow): intelligence

              • diamond (white): not available


              Having enough gems is important. You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type.




              • If you want to augment a weapon, the legendary gem you use must be at least rank 30.

              • If you want to augment jewelry, the legendary gem you use must be at least rank 40.

              • If you want to augment armor, the legendary gem you use must be at least rank 50.


              This doesn't mean that you should use a 30, 40, or 50 rank gem though. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it.



              The same goes for jewelry and armor. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.





              share


























                0












                0








                0







                These augments are extremely important for endgame content. They are one of the keys to progressing into the upper greater rifts.



                As the accepted answer states, you get +5 for every rank of the gem.



                These are the correlations for gems to stats:




                • ruby (red): strength,

                • amethyst (purple): vitality,

                • emerald (green): dexterity,

                • topaz (yellow): intelligence

                • diamond (white): not available


                Having enough gems is important. You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type.




                • If you want to augment a weapon, the legendary gem you use must be at least rank 30.

                • If you want to augment jewelry, the legendary gem you use must be at least rank 40.

                • If you want to augment armor, the legendary gem you use must be at least rank 50.


                This doesn't mean that you should use a 30, 40, or 50 rank gem though. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it.



                The same goes for jewelry and armor. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.





                share













                These augments are extremely important for endgame content. They are one of the keys to progressing into the upper greater rifts.



                As the accepted answer states, you get +5 for every rank of the gem.



                These are the correlations for gems to stats:




                • ruby (red): strength,

                • amethyst (purple): vitality,

                • emerald (green): dexterity,

                • topaz (yellow): intelligence

                • diamond (white): not available


                Having enough gems is important. You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type.




                • If you want to augment a weapon, the legendary gem you use must be at least rank 30.

                • If you want to augment jewelry, the legendary gem you use must be at least rank 40.

                • If you want to augment armor, the legendary gem you use must be at least rank 50.


                This doesn't mean that you should use a 30, 40, or 50 rank gem though. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it.



                The same goes for jewelry and armor. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.






                share











                share


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                answered 3 mins ago









                Travis JTravis J

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