Player using charm spells on party players












4












$begingroup$


I'm playing a barbarian with a small party. My character's backstory was completely ruined because the caster decided to use charm on me when wanted posters that looked slightly like my character showed up, forcing me to explain that he was an heir to a tyrannical kingdom near by.



So it ruined that plot thing for me, and the caster told everyone despite another player's backstory being open and LOOKING for the bounty in question.



Fastforward past RP piece, the party doesn't trust my character anymore. The healer won't heal me because of said conflict, and every time I disagree with the drow caster trying to enslave people I get charmed. I'm about one session away from killing them in their sleep.



I talked to the DM who is their friend and he told me to "deal with it".










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  • $begingroup$
    Welcome to Rpg.SE! Please take a look at the tour, it's a useful introduction to the site. What would be your ideal resolution?
    $endgroup$
    – Luris
    38 mins ago










  • $begingroup$
    A bit late for that, I know, but I would like to add that charm in itself does not work that way in 5e. To actually force someone to do something like that you need at least dominate person, but the party does not seem like lv9+ to me (I might be wrong).
    $endgroup$
    – Szega
    4 mins ago
















4












$begingroup$


I'm playing a barbarian with a small party. My character's backstory was completely ruined because the caster decided to use charm on me when wanted posters that looked slightly like my character showed up, forcing me to explain that he was an heir to a tyrannical kingdom near by.



So it ruined that plot thing for me, and the caster told everyone despite another player's backstory being open and LOOKING for the bounty in question.



Fastforward past RP piece, the party doesn't trust my character anymore. The healer won't heal me because of said conflict, and every time I disagree with the drow caster trying to enslave people I get charmed. I'm about one session away from killing them in their sleep.



I talked to the DM who is their friend and he told me to "deal with it".










share|improve this question









New contributor




Guest is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to Rpg.SE! Please take a look at the tour, it's a useful introduction to the site. What would be your ideal resolution?
    $endgroup$
    – Luris
    38 mins ago










  • $begingroup$
    A bit late for that, I know, but I would like to add that charm in itself does not work that way in 5e. To actually force someone to do something like that you need at least dominate person, but the party does not seem like lv9+ to me (I might be wrong).
    $endgroup$
    – Szega
    4 mins ago














4












4








4





$begingroup$


I'm playing a barbarian with a small party. My character's backstory was completely ruined because the caster decided to use charm on me when wanted posters that looked slightly like my character showed up, forcing me to explain that he was an heir to a tyrannical kingdom near by.



So it ruined that plot thing for me, and the caster told everyone despite another player's backstory being open and LOOKING for the bounty in question.



Fastforward past RP piece, the party doesn't trust my character anymore. The healer won't heal me because of said conflict, and every time I disagree with the drow caster trying to enslave people I get charmed. I'm about one session away from killing them in their sleep.



I talked to the DM who is their friend and he told me to "deal with it".










share|improve this question









New contributor




Guest is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I'm playing a barbarian with a small party. My character's backstory was completely ruined because the caster decided to use charm on me when wanted posters that looked slightly like my character showed up, forcing me to explain that he was an heir to a tyrannical kingdom near by.



So it ruined that plot thing for me, and the caster told everyone despite another player's backstory being open and LOOKING for the bounty in question.



Fastforward past RP piece, the party doesn't trust my character anymore. The healer won't heal me because of said conflict, and every time I disagree with the drow caster trying to enslave people I get charmed. I'm about one session away from killing them in their sleep.



I talked to the DM who is their friend and he told me to "deal with it".







dnd-5e magic problem-players players






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edited 40 mins ago









Luris

2,08911124




2,08911124






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asked 1 hour ago









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  • $begingroup$
    Welcome to Rpg.SE! Please take a look at the tour, it's a useful introduction to the site. What would be your ideal resolution?
    $endgroup$
    – Luris
    38 mins ago










  • $begingroup$
    A bit late for that, I know, but I would like to add that charm in itself does not work that way in 5e. To actually force someone to do something like that you need at least dominate person, but the party does not seem like lv9+ to me (I might be wrong).
    $endgroup$
    – Szega
    4 mins ago


















  • $begingroup$
    Welcome to Rpg.SE! Please take a look at the tour, it's a useful introduction to the site. What would be your ideal resolution?
    $endgroup$
    – Luris
    38 mins ago










  • $begingroup$
    A bit late for that, I know, but I would like to add that charm in itself does not work that way in 5e. To actually force someone to do something like that you need at least dominate person, but the party does not seem like lv9+ to me (I might be wrong).
    $endgroup$
    – Szega
    4 mins ago
















$begingroup$
Welcome to Rpg.SE! Please take a look at the tour, it's a useful introduction to the site. What would be your ideal resolution?
$endgroup$
– Luris
38 mins ago




$begingroup$
Welcome to Rpg.SE! Please take a look at the tour, it's a useful introduction to the site. What would be your ideal resolution?
$endgroup$
– Luris
38 mins ago












$begingroup$
A bit late for that, I know, but I would like to add that charm in itself does not work that way in 5e. To actually force someone to do something like that you need at least dominate person, but the party does not seem like lv9+ to me (I might be wrong).
$endgroup$
– Szega
4 mins ago




$begingroup$
A bit late for that, I know, but I would like to add that charm in itself does not work that way in 5e. To actually force someone to do something like that you need at least dominate person, but the party does not seem like lv9+ to me (I might be wrong).
$endgroup$
– Szega
4 mins ago










1 Answer
1






active

oldest

votes


















6












$begingroup$

If you are not enjoying the game, stop playing.



On the surface this seems like some bullying enabled by the DM. It may not be though, and the DM and players simply like a bit of player-vs-player intrigue. They may even be OK with the idea that the barbarian attacks and kills their characters. Or, if inexperienced, they won't be sure what they are doing, just going for what "seems fun" in a chaotic manner, and without much thought as to whether everyone involved is actually having fun. In which case they will probably take the barbarian killing their characters badly.



Having seen similar scenarios play out when I played at school, and in younger groups, I would advise against having your character attempt to kill the others. That could turn out even messier, and is much like someone being verbally bullied unable to respond in kind and turning to violence.



Instead the mature responses might be:




  • Before the next session, or in-between sessions, with the whole group present (and not just complaining to the DM), just ask an open-ended question. Something like "What is going on with the attacks on my character? I don't have any idea how to respond in the game, and I am not enjoying it. What would you like my character to do? What would you like me to do?". Let them explain how the game is supposed to be enjoyable this way.


  • Ask for a retro-active "session zero" where the style of game and what is allowed interactions between player characters can be discussed openly, and you can make your case for not having player characters use mind-affecting magic on each other, because it is not fun for you playing a character without access to such magic.


  • Stop playing. Find another group if you can.







share|improve this answer









$endgroup$









  • 1




    $begingroup$
    Quite often the only winning move is not to play. No D&D is better than bad D&D.
    $endgroup$
    – Josh
    21 mins ago










  • $begingroup$
    +1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
    $endgroup$
    – kviiri
    18 mins ago











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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$

If you are not enjoying the game, stop playing.



On the surface this seems like some bullying enabled by the DM. It may not be though, and the DM and players simply like a bit of player-vs-player intrigue. They may even be OK with the idea that the barbarian attacks and kills their characters. Or, if inexperienced, they won't be sure what they are doing, just going for what "seems fun" in a chaotic manner, and without much thought as to whether everyone involved is actually having fun. In which case they will probably take the barbarian killing their characters badly.



Having seen similar scenarios play out when I played at school, and in younger groups, I would advise against having your character attempt to kill the others. That could turn out even messier, and is much like someone being verbally bullied unable to respond in kind and turning to violence.



Instead the mature responses might be:




  • Before the next session, or in-between sessions, with the whole group present (and not just complaining to the DM), just ask an open-ended question. Something like "What is going on with the attacks on my character? I don't have any idea how to respond in the game, and I am not enjoying it. What would you like my character to do? What would you like me to do?". Let them explain how the game is supposed to be enjoyable this way.


  • Ask for a retro-active "session zero" where the style of game and what is allowed interactions between player characters can be discussed openly, and you can make your case for not having player characters use mind-affecting magic on each other, because it is not fun for you playing a character without access to such magic.


  • Stop playing. Find another group if you can.







share|improve this answer









$endgroup$









  • 1




    $begingroup$
    Quite often the only winning move is not to play. No D&D is better than bad D&D.
    $endgroup$
    – Josh
    21 mins ago










  • $begingroup$
    +1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
    $endgroup$
    – kviiri
    18 mins ago
















6












$begingroup$

If you are not enjoying the game, stop playing.



On the surface this seems like some bullying enabled by the DM. It may not be though, and the DM and players simply like a bit of player-vs-player intrigue. They may even be OK with the idea that the barbarian attacks and kills their characters. Or, if inexperienced, they won't be sure what they are doing, just going for what "seems fun" in a chaotic manner, and without much thought as to whether everyone involved is actually having fun. In which case they will probably take the barbarian killing their characters badly.



Having seen similar scenarios play out when I played at school, and in younger groups, I would advise against having your character attempt to kill the others. That could turn out even messier, and is much like someone being verbally bullied unable to respond in kind and turning to violence.



Instead the mature responses might be:




  • Before the next session, or in-between sessions, with the whole group present (and not just complaining to the DM), just ask an open-ended question. Something like "What is going on with the attacks on my character? I don't have any idea how to respond in the game, and I am not enjoying it. What would you like my character to do? What would you like me to do?". Let them explain how the game is supposed to be enjoyable this way.


  • Ask for a retro-active "session zero" where the style of game and what is allowed interactions between player characters can be discussed openly, and you can make your case for not having player characters use mind-affecting magic on each other, because it is not fun for you playing a character without access to such magic.


  • Stop playing. Find another group if you can.







share|improve this answer









$endgroup$









  • 1




    $begingroup$
    Quite often the only winning move is not to play. No D&D is better than bad D&D.
    $endgroup$
    – Josh
    21 mins ago










  • $begingroup$
    +1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
    $endgroup$
    – kviiri
    18 mins ago














6












6








6





$begingroup$

If you are not enjoying the game, stop playing.



On the surface this seems like some bullying enabled by the DM. It may not be though, and the DM and players simply like a bit of player-vs-player intrigue. They may even be OK with the idea that the barbarian attacks and kills their characters. Or, if inexperienced, they won't be sure what they are doing, just going for what "seems fun" in a chaotic manner, and without much thought as to whether everyone involved is actually having fun. In which case they will probably take the barbarian killing their characters badly.



Having seen similar scenarios play out when I played at school, and in younger groups, I would advise against having your character attempt to kill the others. That could turn out even messier, and is much like someone being verbally bullied unable to respond in kind and turning to violence.



Instead the mature responses might be:




  • Before the next session, or in-between sessions, with the whole group present (and not just complaining to the DM), just ask an open-ended question. Something like "What is going on with the attacks on my character? I don't have any idea how to respond in the game, and I am not enjoying it. What would you like my character to do? What would you like me to do?". Let them explain how the game is supposed to be enjoyable this way.


  • Ask for a retro-active "session zero" where the style of game and what is allowed interactions between player characters can be discussed openly, and you can make your case for not having player characters use mind-affecting magic on each other, because it is not fun for you playing a character without access to such magic.


  • Stop playing. Find another group if you can.







share|improve this answer









$endgroup$



If you are not enjoying the game, stop playing.



On the surface this seems like some bullying enabled by the DM. It may not be though, and the DM and players simply like a bit of player-vs-player intrigue. They may even be OK with the idea that the barbarian attacks and kills their characters. Or, if inexperienced, they won't be sure what they are doing, just going for what "seems fun" in a chaotic manner, and without much thought as to whether everyone involved is actually having fun. In which case they will probably take the barbarian killing their characters badly.



Having seen similar scenarios play out when I played at school, and in younger groups, I would advise against having your character attempt to kill the others. That could turn out even messier, and is much like someone being verbally bullied unable to respond in kind and turning to violence.



Instead the mature responses might be:




  • Before the next session, or in-between sessions, with the whole group present (and not just complaining to the DM), just ask an open-ended question. Something like "What is going on with the attacks on my character? I don't have any idea how to respond in the game, and I am not enjoying it. What would you like my character to do? What would you like me to do?". Let them explain how the game is supposed to be enjoyable this way.


  • Ask for a retro-active "session zero" where the style of game and what is allowed interactions between player characters can be discussed openly, and you can make your case for not having player characters use mind-affecting magic on each other, because it is not fun for you playing a character without access to such magic.


  • Stop playing. Find another group if you can.








share|improve this answer












share|improve this answer



share|improve this answer










answered 32 mins ago









Neil SlaterNeil Slater

11.7k33769




11.7k33769








  • 1




    $begingroup$
    Quite often the only winning move is not to play. No D&D is better than bad D&D.
    $endgroup$
    – Josh
    21 mins ago










  • $begingroup$
    +1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
    $endgroup$
    – kviiri
    18 mins ago














  • 1




    $begingroup$
    Quite often the only winning move is not to play. No D&D is better than bad D&D.
    $endgroup$
    – Josh
    21 mins ago










  • $begingroup$
    +1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
    $endgroup$
    – kviiri
    18 mins ago








1




1




$begingroup$
Quite often the only winning move is not to play. No D&D is better than bad D&D.
$endgroup$
– Josh
21 mins ago




$begingroup$
Quite often the only winning move is not to play. No D&D is better than bad D&D.
$endgroup$
– Josh
21 mins ago












$begingroup$
+1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
$endgroup$
– kviiri
18 mins ago




$begingroup$
+1 for excellent answer. Could you consider adding, for future reference, some treatment on building character backgrounds together (during session zero or similar), to prevent problems like this in advance?
$endgroup$
– kviiri
18 mins ago










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