How do I test when a player moves forward?
I'm working on a one command creation called Magical Weapons. There's a weapon called the Reverse Crystal, and it basically reverses the movement. If you move +1 on the x-axis, you are teleported -2 on the x-axis, and so on and so forth. But how do I test for when a player moves, like +1 X or -1 Z?
minecraft minecraft-commands
bumped to the homepage by Community♦ 14 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
I'm working on a one command creation called Magical Weapons. There's a weapon called the Reverse Crystal, and it basically reverses the movement. If you move +1 on the x-axis, you are teleported -2 on the x-axis, and so on and so forth. But how do I test for when a player moves, like +1 X or -1 Z?
minecraft minecraft-commands
bumped to the homepage by Community♦ 14 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
3
Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!
– Frank
Jun 22 '16 at 1:09
1
@Frank I didn't really try because I had no idea where to start... sorry!
– rappatic
Jun 22 '16 at 1:43
2
@RudolfL.Jelínek You are completely missing the point here. This is definitely not easy to do, which makes "Write my commands for me" questions plain rude without putting in effort first. Furthermore, due to the nature of Arqade/SE, we require a full answer, which makes brainstorming (which would actually help the asker) impossible.
– MrLemon
Jun 22 '16 at 9:24
@MrLemon oh, ok
– user3.14159265359
Jun 22 '16 at 9:26
add a comment |
I'm working on a one command creation called Magical Weapons. There's a weapon called the Reverse Crystal, and it basically reverses the movement. If you move +1 on the x-axis, you are teleported -2 on the x-axis, and so on and so forth. But how do I test for when a player moves, like +1 X or -1 Z?
minecraft minecraft-commands
I'm working on a one command creation called Magical Weapons. There's a weapon called the Reverse Crystal, and it basically reverses the movement. If you move +1 on the x-axis, you are teleported -2 on the x-axis, and so on and so forth. But how do I test for when a player moves, like +1 X or -1 Z?
minecraft minecraft-commands
minecraft minecraft-commands
edited Jun 22 '16 at 1:06
Frank
19.6k2087136
19.6k2087136
asked Jun 22 '16 at 1:00
rappatic
7871623
7871623
bumped to the homepage by Community♦ 14 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 14 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
3
Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!
– Frank
Jun 22 '16 at 1:09
1
@Frank I didn't really try because I had no idea where to start... sorry!
– rappatic
Jun 22 '16 at 1:43
2
@RudolfL.Jelínek You are completely missing the point here. This is definitely not easy to do, which makes "Write my commands for me" questions plain rude without putting in effort first. Furthermore, due to the nature of Arqade/SE, we require a full answer, which makes brainstorming (which would actually help the asker) impossible.
– MrLemon
Jun 22 '16 at 9:24
@MrLemon oh, ok
– user3.14159265359
Jun 22 '16 at 9:26
add a comment |
3
Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!
– Frank
Jun 22 '16 at 1:09
1
@Frank I didn't really try because I had no idea where to start... sorry!
– rappatic
Jun 22 '16 at 1:43
2
@RudolfL.Jelínek You are completely missing the point here. This is definitely not easy to do, which makes "Write my commands for me" questions plain rude without putting in effort first. Furthermore, due to the nature of Arqade/SE, we require a full answer, which makes brainstorming (which would actually help the asker) impossible.
– MrLemon
Jun 22 '16 at 9:24
@MrLemon oh, ok
– user3.14159265359
Jun 22 '16 at 9:26
3
3
Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!
– Frank
Jun 22 '16 at 1:09
Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!
– Frank
Jun 22 '16 at 1:09
1
1
@Frank I didn't really try because I had no idea where to start... sorry!
– rappatic
Jun 22 '16 at 1:43
@Frank I didn't really try because I had no idea where to start... sorry!
– rappatic
Jun 22 '16 at 1:43
2
2
@RudolfL.Jelínek You are completely missing the point here. This is definitely not easy to do, which makes "Write my commands for me" questions plain rude without putting in effort first. Furthermore, due to the nature of Arqade/SE, we require a full answer, which makes brainstorming (which would actually help the asker) impossible.
– MrLemon
Jun 22 '16 at 9:24
@RudolfL.Jelínek You are completely missing the point here. This is definitely not easy to do, which makes "Write my commands for me" questions plain rude without putting in effort first. Furthermore, due to the nature of Arqade/SE, we require a full answer, which makes brainstorming (which would actually help the asker) impossible.
– MrLemon
Jun 22 '16 at 9:24
@MrLemon oh, ok
– user3.14159265359
Jun 22 '16 at 9:26
@MrLemon oh, ok
– user3.14159265359
Jun 22 '16 at 9:26
add a comment |
1 Answer
1
active
oldest
votes
I redid the command blocks and got a much better, but still not excellent solution:
Now, what the command blocks have:
1:
/testfor @e[type=ArmorStand]
2:
/execute @a ~ ~ ~ testfor @e[type=ArmorStand,r=0]
3:
/execute @a ~ ~ ~ summon ArmorStand ~ ~ ~
4:
/kill @e[type=ArmorStand]
5:
/tp @a @e[type=ArmorStand]
Notes:
- Sorry for not using the 1.9 Command blocks, because I really don't know how to do this with them.
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "41"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f270894%2fhow-do-i-test-when-a-player-moves-forward%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I redid the command blocks and got a much better, but still not excellent solution:
Now, what the command blocks have:
1:
/testfor @e[type=ArmorStand]
2:
/execute @a ~ ~ ~ testfor @e[type=ArmorStand,r=0]
3:
/execute @a ~ ~ ~ summon ArmorStand ~ ~ ~
4:
/kill @e[type=ArmorStand]
5:
/tp @a @e[type=ArmorStand]
Notes:
- Sorry for not using the 1.9 Command blocks, because I really don't know how to do this with them.
add a comment |
I redid the command blocks and got a much better, but still not excellent solution:
Now, what the command blocks have:
1:
/testfor @e[type=ArmorStand]
2:
/execute @a ~ ~ ~ testfor @e[type=ArmorStand,r=0]
3:
/execute @a ~ ~ ~ summon ArmorStand ~ ~ ~
4:
/kill @e[type=ArmorStand]
5:
/tp @a @e[type=ArmorStand]
Notes:
- Sorry for not using the 1.9 Command blocks, because I really don't know how to do this with them.
add a comment |
I redid the command blocks and got a much better, but still not excellent solution:
Now, what the command blocks have:
1:
/testfor @e[type=ArmorStand]
2:
/execute @a ~ ~ ~ testfor @e[type=ArmorStand,r=0]
3:
/execute @a ~ ~ ~ summon ArmorStand ~ ~ ~
4:
/kill @e[type=ArmorStand]
5:
/tp @a @e[type=ArmorStand]
Notes:
- Sorry for not using the 1.9 Command blocks, because I really don't know how to do this with them.
I redid the command blocks and got a much better, but still not excellent solution:
Now, what the command blocks have:
1:
/testfor @e[type=ArmorStand]
2:
/execute @a ~ ~ ~ testfor @e[type=ArmorStand,r=0]
3:
/execute @a ~ ~ ~ summon ArmorStand ~ ~ ~
4:
/kill @e[type=ArmorStand]
5:
/tp @a @e[type=ArmorStand]
Notes:
- Sorry for not using the 1.9 Command blocks, because I really don't know how to do this with them.
answered Jun 29 '16 at 11:05
user3.14159265359
4,92772670
4,92772670
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f270894%2fhow-do-i-test-when-a-player-moves-forward%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
3
Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!
– Frank
Jun 22 '16 at 1:09
1
@Frank I didn't really try because I had no idea where to start... sorry!
– rappatic
Jun 22 '16 at 1:43
2
@RudolfL.Jelínek You are completely missing the point here. This is definitely not easy to do, which makes "Write my commands for me" questions plain rude without putting in effort first. Furthermore, due to the nature of Arqade/SE, we require a full answer, which makes brainstorming (which would actually help the asker) impossible.
– MrLemon
Jun 22 '16 at 9:24
@MrLemon oh, ok
– user3.14159265359
Jun 22 '16 at 9:26