Is the attack “Flail” of Magikarp worth it?












7















Ok so, I'm playing Pokémon Soul Silver, and I trained a Magikarp to be able to make him evolve into a Gyarados. Now, my Magikarp is lvl 19, and soon to be 20 (which is the level that it will evolve). But I also know that if I keep leveling up my Magikarp up to lvl 30, it will learn the attack "flail".



Now, my question is: is it worth it to make it level up to level 30 so that it will learn the attack Flail, or should I just make it evolve already?



Because, I don't know if it will have an impact if I decide to make my Magikarp evolve only at level 30. For instance, does the stats of the Gyarados will be bigger if I evolve it at 20 and make it level up to 30, or if it would have the same stats regardless of the time I made it evolve?



Anyway, I hope my question is clear! Thank you for taking time to read this and potentially helping me out :)










share|improve this question




















  • 7





    Magikarp is never worth it. Gyarados always is.

    – Ktash
    Oct 15 '14 at 0:38











  • There's a video of a Magikarp sweeping an entire team full of Legendaries thanks to Flail. Basically, it uses Swift Swim to outspeed everything and a Focus Sash to survive the first attack at 1 HP, then proceeds to abuse Flail's high base power to OHKO everything. I'm not sure whether there was buffing involved, there might have been a Belly Drumming Smeargle. But yeah, Flail can wreck anything and you don't have any disadvantage from not evolving it except for the fact you can't use the 'Karp itself very efficiently for the leveling process.

    – scenia
    Dec 15 '14 at 17:10
















7















Ok so, I'm playing Pokémon Soul Silver, and I trained a Magikarp to be able to make him evolve into a Gyarados. Now, my Magikarp is lvl 19, and soon to be 20 (which is the level that it will evolve). But I also know that if I keep leveling up my Magikarp up to lvl 30, it will learn the attack "flail".



Now, my question is: is it worth it to make it level up to level 30 so that it will learn the attack Flail, or should I just make it evolve already?



Because, I don't know if it will have an impact if I decide to make my Magikarp evolve only at level 30. For instance, does the stats of the Gyarados will be bigger if I evolve it at 20 and make it level up to 30, or if it would have the same stats regardless of the time I made it evolve?



Anyway, I hope my question is clear! Thank you for taking time to read this and potentially helping me out :)










share|improve this question




















  • 7





    Magikarp is never worth it. Gyarados always is.

    – Ktash
    Oct 15 '14 at 0:38











  • There's a video of a Magikarp sweeping an entire team full of Legendaries thanks to Flail. Basically, it uses Swift Swim to outspeed everything and a Focus Sash to survive the first attack at 1 HP, then proceeds to abuse Flail's high base power to OHKO everything. I'm not sure whether there was buffing involved, there might have been a Belly Drumming Smeargle. But yeah, Flail can wreck anything and you don't have any disadvantage from not evolving it except for the fact you can't use the 'Karp itself very efficiently for the leveling process.

    – scenia
    Dec 15 '14 at 17:10














7












7








7


3






Ok so, I'm playing Pokémon Soul Silver, and I trained a Magikarp to be able to make him evolve into a Gyarados. Now, my Magikarp is lvl 19, and soon to be 20 (which is the level that it will evolve). But I also know that if I keep leveling up my Magikarp up to lvl 30, it will learn the attack "flail".



Now, my question is: is it worth it to make it level up to level 30 so that it will learn the attack Flail, or should I just make it evolve already?



Because, I don't know if it will have an impact if I decide to make my Magikarp evolve only at level 30. For instance, does the stats of the Gyarados will be bigger if I evolve it at 20 and make it level up to 30, or if it would have the same stats regardless of the time I made it evolve?



Anyway, I hope my question is clear! Thank you for taking time to read this and potentially helping me out :)










share|improve this question
















Ok so, I'm playing Pokémon Soul Silver, and I trained a Magikarp to be able to make him evolve into a Gyarados. Now, my Magikarp is lvl 19, and soon to be 20 (which is the level that it will evolve). But I also know that if I keep leveling up my Magikarp up to lvl 30, it will learn the attack "flail".



Now, my question is: is it worth it to make it level up to level 30 so that it will learn the attack Flail, or should I just make it evolve already?



Because, I don't know if it will have an impact if I decide to make my Magikarp evolve only at level 30. For instance, does the stats of the Gyarados will be bigger if I evolve it at 20 and make it level up to 30, or if it would have the same stats regardless of the time I made it evolve?



Anyway, I hope my question is clear! Thank you for taking time to read this and potentially helping me out :)







pokemon-series pokemon-fourth-generation






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 31 '15 at 3:58









pinckerman

11.6k134480




11.6k134480










asked Oct 14 '14 at 20:05









ready-for-the-leppyready-for-the-leppy

38113




38113








  • 7





    Magikarp is never worth it. Gyarados always is.

    – Ktash
    Oct 15 '14 at 0:38











  • There's a video of a Magikarp sweeping an entire team full of Legendaries thanks to Flail. Basically, it uses Swift Swim to outspeed everything and a Focus Sash to survive the first attack at 1 HP, then proceeds to abuse Flail's high base power to OHKO everything. I'm not sure whether there was buffing involved, there might have been a Belly Drumming Smeargle. But yeah, Flail can wreck anything and you don't have any disadvantage from not evolving it except for the fact you can't use the 'Karp itself very efficiently for the leveling process.

    – scenia
    Dec 15 '14 at 17:10














  • 7





    Magikarp is never worth it. Gyarados always is.

    – Ktash
    Oct 15 '14 at 0:38











  • There's a video of a Magikarp sweeping an entire team full of Legendaries thanks to Flail. Basically, it uses Swift Swim to outspeed everything and a Focus Sash to survive the first attack at 1 HP, then proceeds to abuse Flail's high base power to OHKO everything. I'm not sure whether there was buffing involved, there might have been a Belly Drumming Smeargle. But yeah, Flail can wreck anything and you don't have any disadvantage from not evolving it except for the fact you can't use the 'Karp itself very efficiently for the leveling process.

    – scenia
    Dec 15 '14 at 17:10








7




7





Magikarp is never worth it. Gyarados always is.

– Ktash
Oct 15 '14 at 0:38





Magikarp is never worth it. Gyarados always is.

– Ktash
Oct 15 '14 at 0:38













There's a video of a Magikarp sweeping an entire team full of Legendaries thanks to Flail. Basically, it uses Swift Swim to outspeed everything and a Focus Sash to survive the first attack at 1 HP, then proceeds to abuse Flail's high base power to OHKO everything. I'm not sure whether there was buffing involved, there might have been a Belly Drumming Smeargle. But yeah, Flail can wreck anything and you don't have any disadvantage from not evolving it except for the fact you can't use the 'Karp itself very efficiently for the leveling process.

– scenia
Dec 15 '14 at 17:10





There's a video of a Magikarp sweeping an entire team full of Legendaries thanks to Flail. Basically, it uses Swift Swim to outspeed everything and a Focus Sash to survive the first attack at 1 HP, then proceeds to abuse Flail's high base power to OHKO everything. I'm not sure whether there was buffing involved, there might have been a Belly Drumming Smeargle. But yeah, Flail can wreck anything and you don't have any disadvantage from not evolving it except for the fact you can't use the 'Karp itself very efficiently for the leveling process.

– scenia
Dec 15 '14 at 17:10










4 Answers
4






active

oldest

votes


















8














Flail can be, potentially, the most powerful move of Gyarados.



It's a bit risky, because your Gyarados will need to have less than 35% of its HP to "generate" a powerful Flail.

Also you need to have a good speed to ensure to be the first to hit each turn. Gyarados has a discrete 81 Base Speed value, so it can be "outspeeded" from a faster enemy.



In short, the more powerful is the move, the more fragile is your pokemon. It's up to you.



To answer your second question: no, your Gyarados' stats will be the same regardless the level you evolve it. They only depend on EVs, IVs, base stats, nature and level of your pokemon, and the only things that change with evolution are base stats.





PS:

That's not true that if you didn't evolve Magikarp until level 30 you'd be missing out other moves which Gyarados would learn, because you can always teach them with the Move Reminder.






share|improve this answer































    9














    No. Flail is not worth it. Gyarados learns much more powerful moves between levels 20 and 30, totally invalidating Flail.



    To expand slightly, if you didn't evolve Magikarp until level 30, you'd be missing out on the following moves which Gyarados would learn:




    • lvl 20 - Bite (a physical dark attack which may cause flinching)

    • lvl 23 - Dragon Rage (a special dragon attack which always does 40 damage, regardless of effectiveness)

    • lvl 26 - Leer (a status move which lowers the opponent's defense)

    • lvl 29 - Twister (a special dragon move which may cause flinching)






    share|improve this answer





















    • 3





      Flail can do 80 to 200 damage at 35% to 1 HP of the user.

      – Cees Timmerman
      Oct 15 '14 at 8:44











    • @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

      – shanodin
      Oct 15 '14 at 9:17








    • 1





      isn't it cool to have flail on Gyarados?

      – libathos
      Oct 15 '14 at 13:21











    • @libathos No. It definitely isn't.

      – shanodin
      Oct 15 '14 at 13:22






    • 1





      The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

      – pinckerman
      Oct 16 '14 at 16:18



















    1














    The formulae for determining stats of a pokemon do not depend at all on which stage of their evolution they are at the time of each levelup, but instead on the following factors:



    Effort Values (invisible stat gained when defeating enemies based on what enemy it is. gain between 1 and 4 EV per kill in predetermined stats. example: kill many geodudes and your def will go up)



    Individual Values (invisible stat determined at the time you first meet/catch your pokemon, ranging from 0 to 31, denotes the idea that some pokemon are just better than others)



    Level (current level of the pokemon)



    Base Stats (how good a pokemon is in regards to each specific stat, consistent across all pokemon of that species, for example Garchomp has a base attack of 130, but a base special attack of 80, so you should be teaching him physical attacks)



    Nature (the pokemon's personality. increases one stat but lowers another)



    You can find the exact formulae for how particular stats are calculated at http://bulbapedia.bulbagarden.net/wiki/Stats (in particular go to the section for gen3+ as the formulae for gen1/2 are out of date since the inclusion of natures)






    share|improve this answer
























    • the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

      – morvyj
      Oct 15 '14 at 2:59











    • To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

      – ThCP
      Oct 15 '14 at 9:55











    • Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

      – scenia
      Dec 15 '14 at 17:04



















    0














    Lol. Flail is worth it.



    Check this dude:









    share|improve this answer








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      4 Answers
      4






      active

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      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      8














      Flail can be, potentially, the most powerful move of Gyarados.



      It's a bit risky, because your Gyarados will need to have less than 35% of its HP to "generate" a powerful Flail.

      Also you need to have a good speed to ensure to be the first to hit each turn. Gyarados has a discrete 81 Base Speed value, so it can be "outspeeded" from a faster enemy.



      In short, the more powerful is the move, the more fragile is your pokemon. It's up to you.



      To answer your second question: no, your Gyarados' stats will be the same regardless the level you evolve it. They only depend on EVs, IVs, base stats, nature and level of your pokemon, and the only things that change with evolution are base stats.





      PS:

      That's not true that if you didn't evolve Magikarp until level 30 you'd be missing out other moves which Gyarados would learn, because you can always teach them with the Move Reminder.






      share|improve this answer




























        8














        Flail can be, potentially, the most powerful move of Gyarados.



        It's a bit risky, because your Gyarados will need to have less than 35% of its HP to "generate" a powerful Flail.

        Also you need to have a good speed to ensure to be the first to hit each turn. Gyarados has a discrete 81 Base Speed value, so it can be "outspeeded" from a faster enemy.



        In short, the more powerful is the move, the more fragile is your pokemon. It's up to you.



        To answer your second question: no, your Gyarados' stats will be the same regardless the level you evolve it. They only depend on EVs, IVs, base stats, nature and level of your pokemon, and the only things that change with evolution are base stats.





        PS:

        That's not true that if you didn't evolve Magikarp until level 30 you'd be missing out other moves which Gyarados would learn, because you can always teach them with the Move Reminder.






        share|improve this answer


























          8












          8








          8







          Flail can be, potentially, the most powerful move of Gyarados.



          It's a bit risky, because your Gyarados will need to have less than 35% of its HP to "generate" a powerful Flail.

          Also you need to have a good speed to ensure to be the first to hit each turn. Gyarados has a discrete 81 Base Speed value, so it can be "outspeeded" from a faster enemy.



          In short, the more powerful is the move, the more fragile is your pokemon. It's up to you.



          To answer your second question: no, your Gyarados' stats will be the same regardless the level you evolve it. They only depend on EVs, IVs, base stats, nature and level of your pokemon, and the only things that change with evolution are base stats.





          PS:

          That's not true that if you didn't evolve Magikarp until level 30 you'd be missing out other moves which Gyarados would learn, because you can always teach them with the Move Reminder.






          share|improve this answer













          Flail can be, potentially, the most powerful move of Gyarados.



          It's a bit risky, because your Gyarados will need to have less than 35% of its HP to "generate" a powerful Flail.

          Also you need to have a good speed to ensure to be the first to hit each turn. Gyarados has a discrete 81 Base Speed value, so it can be "outspeeded" from a faster enemy.



          In short, the more powerful is the move, the more fragile is your pokemon. It's up to you.



          To answer your second question: no, your Gyarados' stats will be the same regardless the level you evolve it. They only depend on EVs, IVs, base stats, nature and level of your pokemon, and the only things that change with evolution are base stats.





          PS:

          That's not true that if you didn't evolve Magikarp until level 30 you'd be missing out other moves which Gyarados would learn, because you can always teach them with the Move Reminder.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Oct 15 '14 at 22:32









          pinckermanpinckerman

          11.6k134480




          11.6k134480

























              9














              No. Flail is not worth it. Gyarados learns much more powerful moves between levels 20 and 30, totally invalidating Flail.



              To expand slightly, if you didn't evolve Magikarp until level 30, you'd be missing out on the following moves which Gyarados would learn:




              • lvl 20 - Bite (a physical dark attack which may cause flinching)

              • lvl 23 - Dragon Rage (a special dragon attack which always does 40 damage, regardless of effectiveness)

              • lvl 26 - Leer (a status move which lowers the opponent's defense)

              • lvl 29 - Twister (a special dragon move which may cause flinching)






              share|improve this answer





















              • 3





                Flail can do 80 to 200 damage at 35% to 1 HP of the user.

                – Cees Timmerman
                Oct 15 '14 at 8:44











              • @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

                – shanodin
                Oct 15 '14 at 9:17








              • 1





                isn't it cool to have flail on Gyarados?

                – libathos
                Oct 15 '14 at 13:21











              • @libathos No. It definitely isn't.

                – shanodin
                Oct 15 '14 at 13:22






              • 1





                The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

                – pinckerman
                Oct 16 '14 at 16:18
















              9














              No. Flail is not worth it. Gyarados learns much more powerful moves between levels 20 and 30, totally invalidating Flail.



              To expand slightly, if you didn't evolve Magikarp until level 30, you'd be missing out on the following moves which Gyarados would learn:




              • lvl 20 - Bite (a physical dark attack which may cause flinching)

              • lvl 23 - Dragon Rage (a special dragon attack which always does 40 damage, regardless of effectiveness)

              • lvl 26 - Leer (a status move which lowers the opponent's defense)

              • lvl 29 - Twister (a special dragon move which may cause flinching)






              share|improve this answer





















              • 3





                Flail can do 80 to 200 damage at 35% to 1 HP of the user.

                – Cees Timmerman
                Oct 15 '14 at 8:44











              • @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

                – shanodin
                Oct 15 '14 at 9:17








              • 1





                isn't it cool to have flail on Gyarados?

                – libathos
                Oct 15 '14 at 13:21











              • @libathos No. It definitely isn't.

                – shanodin
                Oct 15 '14 at 13:22






              • 1





                The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

                – pinckerman
                Oct 16 '14 at 16:18














              9












              9








              9







              No. Flail is not worth it. Gyarados learns much more powerful moves between levels 20 and 30, totally invalidating Flail.



              To expand slightly, if you didn't evolve Magikarp until level 30, you'd be missing out on the following moves which Gyarados would learn:




              • lvl 20 - Bite (a physical dark attack which may cause flinching)

              • lvl 23 - Dragon Rage (a special dragon attack which always does 40 damage, regardless of effectiveness)

              • lvl 26 - Leer (a status move which lowers the opponent's defense)

              • lvl 29 - Twister (a special dragon move which may cause flinching)






              share|improve this answer















              No. Flail is not worth it. Gyarados learns much more powerful moves between levels 20 and 30, totally invalidating Flail.



              To expand slightly, if you didn't evolve Magikarp until level 30, you'd be missing out on the following moves which Gyarados would learn:




              • lvl 20 - Bite (a physical dark attack which may cause flinching)

              • lvl 23 - Dragon Rage (a special dragon attack which always does 40 damage, regardless of effectiveness)

              • lvl 26 - Leer (a status move which lowers the opponent's defense)

              • lvl 29 - Twister (a special dragon move which may cause flinching)







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Oct 15 '14 at 7:04

























              answered Oct 14 '14 at 20:22









              shanodinshanodin

              9,06595187




              9,06595187








              • 3





                Flail can do 80 to 200 damage at 35% to 1 HP of the user.

                – Cees Timmerman
                Oct 15 '14 at 8:44











              • @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

                – shanodin
                Oct 15 '14 at 9:17








              • 1





                isn't it cool to have flail on Gyarados?

                – libathos
                Oct 15 '14 at 13:21











              • @libathos No. It definitely isn't.

                – shanodin
                Oct 15 '14 at 13:22






              • 1





                The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

                – pinckerman
                Oct 16 '14 at 16:18














              • 3





                Flail can do 80 to 200 damage at 35% to 1 HP of the user.

                – Cees Timmerman
                Oct 15 '14 at 8:44











              • @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

                – shanodin
                Oct 15 '14 at 9:17








              • 1





                isn't it cool to have flail on Gyarados?

                – libathos
                Oct 15 '14 at 13:21











              • @libathos No. It definitely isn't.

                – shanodin
                Oct 15 '14 at 13:22






              • 1





                The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

                – pinckerman
                Oct 16 '14 at 16:18








              3




              3





              Flail can do 80 to 200 damage at 35% to 1 HP of the user.

              – Cees Timmerman
              Oct 15 '14 at 8:44





              Flail can do 80 to 200 damage at 35% to 1 HP of the user.

              – Cees Timmerman
              Oct 15 '14 at 8:44













              @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

              – shanodin
              Oct 15 '14 at 9:17







              @CeesTimmerman Whilst that might be true, it doesn't make up for the moves you miss out on. It's also very likely that a level 30 Magikarp will have only around 50-75HP (estimated) and will find itself getting knocked out in one hit (it also has low defense stats) and therefore never getting to use Flail at its full effectiveness.

              – shanodin
              Oct 15 '14 at 9:17






              1




              1





              isn't it cool to have flail on Gyarados?

              – libathos
              Oct 15 '14 at 13:21





              isn't it cool to have flail on Gyarados?

              – libathos
              Oct 15 '14 at 13:21













              @libathos No. It definitely isn't.

              – shanodin
              Oct 15 '14 at 13:22





              @libathos No. It definitely isn't.

              – shanodin
              Oct 15 '14 at 13:22




              1




              1





              The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

              – pinckerman
              Oct 16 '14 at 16:18





              The only decent move is Bite. Dragon Rage is useful only against low level enemies (due to its fixed damage), Leer it's quite useless and Twister is a bad choice, because it's a special move and Gyarados has a ridiculous 60 base Special Attack.

              – pinckerman
              Oct 16 '14 at 16:18











              1














              The formulae for determining stats of a pokemon do not depend at all on which stage of their evolution they are at the time of each levelup, but instead on the following factors:



              Effort Values (invisible stat gained when defeating enemies based on what enemy it is. gain between 1 and 4 EV per kill in predetermined stats. example: kill many geodudes and your def will go up)



              Individual Values (invisible stat determined at the time you first meet/catch your pokemon, ranging from 0 to 31, denotes the idea that some pokemon are just better than others)



              Level (current level of the pokemon)



              Base Stats (how good a pokemon is in regards to each specific stat, consistent across all pokemon of that species, for example Garchomp has a base attack of 130, but a base special attack of 80, so you should be teaching him physical attacks)



              Nature (the pokemon's personality. increases one stat but lowers another)



              You can find the exact formulae for how particular stats are calculated at http://bulbapedia.bulbagarden.net/wiki/Stats (in particular go to the section for gen3+ as the formulae for gen1/2 are out of date since the inclusion of natures)






              share|improve this answer
























              • the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

                – morvyj
                Oct 15 '14 at 2:59











              • To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

                – ThCP
                Oct 15 '14 at 9:55











              • Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

                – scenia
                Dec 15 '14 at 17:04
















              1














              The formulae for determining stats of a pokemon do not depend at all on which stage of their evolution they are at the time of each levelup, but instead on the following factors:



              Effort Values (invisible stat gained when defeating enemies based on what enemy it is. gain between 1 and 4 EV per kill in predetermined stats. example: kill many geodudes and your def will go up)



              Individual Values (invisible stat determined at the time you first meet/catch your pokemon, ranging from 0 to 31, denotes the idea that some pokemon are just better than others)



              Level (current level of the pokemon)



              Base Stats (how good a pokemon is in regards to each specific stat, consistent across all pokemon of that species, for example Garchomp has a base attack of 130, but a base special attack of 80, so you should be teaching him physical attacks)



              Nature (the pokemon's personality. increases one stat but lowers another)



              You can find the exact formulae for how particular stats are calculated at http://bulbapedia.bulbagarden.net/wiki/Stats (in particular go to the section for gen3+ as the formulae for gen1/2 are out of date since the inclusion of natures)






              share|improve this answer
























              • the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

                – morvyj
                Oct 15 '14 at 2:59











              • To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

                – ThCP
                Oct 15 '14 at 9:55











              • Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

                – scenia
                Dec 15 '14 at 17:04














              1












              1








              1







              The formulae for determining stats of a pokemon do not depend at all on which stage of their evolution they are at the time of each levelup, but instead on the following factors:



              Effort Values (invisible stat gained when defeating enemies based on what enemy it is. gain between 1 and 4 EV per kill in predetermined stats. example: kill many geodudes and your def will go up)



              Individual Values (invisible stat determined at the time you first meet/catch your pokemon, ranging from 0 to 31, denotes the idea that some pokemon are just better than others)



              Level (current level of the pokemon)



              Base Stats (how good a pokemon is in regards to each specific stat, consistent across all pokemon of that species, for example Garchomp has a base attack of 130, but a base special attack of 80, so you should be teaching him physical attacks)



              Nature (the pokemon's personality. increases one stat but lowers another)



              You can find the exact formulae for how particular stats are calculated at http://bulbapedia.bulbagarden.net/wiki/Stats (in particular go to the section for gen3+ as the formulae for gen1/2 are out of date since the inclusion of natures)






              share|improve this answer













              The formulae for determining stats of a pokemon do not depend at all on which stage of their evolution they are at the time of each levelup, but instead on the following factors:



              Effort Values (invisible stat gained when defeating enemies based on what enemy it is. gain between 1 and 4 EV per kill in predetermined stats. example: kill many geodudes and your def will go up)



              Individual Values (invisible stat determined at the time you first meet/catch your pokemon, ranging from 0 to 31, denotes the idea that some pokemon are just better than others)



              Level (current level of the pokemon)



              Base Stats (how good a pokemon is in regards to each specific stat, consistent across all pokemon of that species, for example Garchomp has a base attack of 130, but a base special attack of 80, so you should be teaching him physical attacks)



              Nature (the pokemon's personality. increases one stat but lowers another)



              You can find the exact formulae for how particular stats are calculated at http://bulbapedia.bulbagarden.net/wiki/Stats (in particular go to the section for gen3+ as the formulae for gen1/2 are out of date since the inclusion of natures)







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Oct 15 '14 at 1:13









              morvyjmorvyj

              111




              111













              • the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

                – morvyj
                Oct 15 '14 at 2:59











              • To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

                – ThCP
                Oct 15 '14 at 9:55











              • Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

                – scenia
                Dec 15 '14 at 17:04



















              • the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

                – morvyj
                Oct 15 '14 at 2:59











              • To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

                – ThCP
                Oct 15 '14 at 9:55











              • Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

                – scenia
                Dec 15 '14 at 17:04

















              the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

              – morvyj
              Oct 15 '14 at 2:59





              the ONLY benefits to not evolving a pokemon is to keep it cute and cuddly, or to have it learn stronger or rarer moves faster.

              – morvyj
              Oct 15 '14 at 2:59













              To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

              – ThCP
              Oct 15 '14 at 9:55





              To be more precise, some moves can be learned only by the pre evolutions (e.g. Mudkip and hydro pump) and thus are lost when the pokemon evolves. Moreover, the formula used when the experience is calculated depends on the family of the pokemon and not on the species so keeping the lower evolution to level up more quickly doesn't work.

              – ThCP
              Oct 15 '14 at 9:55













              Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

              – scenia
              Dec 15 '14 at 17:04





              Actually it does because since Gen VI, a Pokemon that would have evolved on a previous level gains bonus EXP. I don't know the exact numbers, though. From personal experience, I would assume it's around 10-20%.

              – scenia
              Dec 15 '14 at 17:04











              0














              Lol. Flail is worth it.



              Check this dude:









              share|improve this answer








              New contributor




              Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.

























                0














                Lol. Flail is worth it.



                Check this dude:









                share|improve this answer








                New contributor




                Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.























                  0












                  0








                  0







                  Lol. Flail is worth it.



                  Check this dude:









                  share|improve this answer








                  New contributor




                  Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.










                  Lol. Flail is worth it.



                  Check this dude:


















                  share|improve this answer








                  New contributor




                  Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.









                  share|improve this answer



                  share|improve this answer






                  New contributor




                  Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.









                  answered 14 mins ago









                  Matt Matt

                  1




                  1




                  New contributor




                  Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.





                  New contributor





                  Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.






                  Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.






























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