How do I change turret targeting parameters?
I remember in Fallout 3 and New Vegas that you could hack terminals controlling turrets to change a turret's targeting parameters (i.e. shoot your enemies and not you) but it seems that they've changed how things work in Fallout 4. I can run System Diagnostics and turn turrets off, but I don't know how to change the turret targets. I imagine it has something to do with the admin setting, but I don't know how to change that either.
fallout-4
add a comment |
I remember in Fallout 3 and New Vegas that you could hack terminals controlling turrets to change a turret's targeting parameters (i.e. shoot your enemies and not you) but it seems that they've changed how things work in Fallout 4. I can run System Diagnostics and turn turrets off, but I don't know how to change the turret targets. I imagine it has something to do with the admin setting, but I don't know how to change that either.
fallout-4
@ヴァイシャリ Actually, about 3 hours before your comment, someone actually did use this as an answer. It's nice to know I was right, but I can delete the comment now that someone's confirmed it ^_^
– gatherer818
Nov 20 '15 at 15:43
add a comment |
I remember in Fallout 3 and New Vegas that you could hack terminals controlling turrets to change a turret's targeting parameters (i.e. shoot your enemies and not you) but it seems that they've changed how things work in Fallout 4. I can run System Diagnostics and turn turrets off, but I don't know how to change the turret targets. I imagine it has something to do with the admin setting, but I don't know how to change that either.
fallout-4
I remember in Fallout 3 and New Vegas that you could hack terminals controlling turrets to change a turret's targeting parameters (i.e. shoot your enemies and not you) but it seems that they've changed how things work in Fallout 4. I can run System Diagnostics and turn turrets off, but I don't know how to change the turret targets. I imagine it has something to do with the admin setting, but I don't know how to change that either.
fallout-4
fallout-4
edited Nov 18 '15 at 14:34
Yuuki
asked Nov 18 '15 at 14:28
YuukiYuuki
25.2k23105169
25.2k23105169
@ヴァイシャリ Actually, about 3 hours before your comment, someone actually did use this as an answer. It's nice to know I was right, but I can delete the comment now that someone's confirmed it ^_^
– gatherer818
Nov 20 '15 at 15:43
add a comment |
@ヴァイシャリ Actually, about 3 hours before your comment, someone actually did use this as an answer. It's nice to know I was right, but I can delete the comment now that someone's confirmed it ^_^
– gatherer818
Nov 20 '15 at 15:43
@ヴァイシャリ Actually, about 3 hours before your comment, someone actually did use this as an answer. It's nice to know I was right, but I can delete the comment now that someone's confirmed it ^_^
– gatherer818
Nov 20 '15 at 15:43
@ヴァイシャリ Actually, about 3 hours before your comment, someone actually did use this as an answer. It's nice to know I was right, but I can delete the comment now that someone's confirmed it ^_^
– gatherer818
Nov 20 '15 at 15:43
add a comment |
3 Answers
3
active
oldest
votes
You will need to get a copy of 'Total Hack Magazine', it comes with a Holotape to reprogram turrets.
One can be found in the wild wood cemetery - to the north east of Rotten Landfill. The Holotape is in the center of the graveyard under the big tree.
After you get that all you need to do is insert the Holotape into the terminal that controls the turrets then from their you can choose how you want it to react to you and enemies.
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
add a comment |
EDIT: So, my answer is obviously wrong, I could not find a single of those magazines yet, therefore I do not know about this mechanic. I still leave the answer since there are a few informations which might be still useful
As far as i know, this feature is gone in Fallout 4. There are only a few terminals which you can use to "reprogram" connected turrets or robots. But you can't make them your allies, you can simply tell them to attack everyone. If they're done, you can disable them. The option in the menu is called always different, something like "Discard targeting parameters".
For example, this is possible on the race track near the boston fields, next to the village you can occupy for the minutemen.
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
add a comment |
I remember this. You're not wrong; you do need an issue of total hack, that can be found somewhere near the top of the map. Not the exact top, mind you, but near there, in Wildwood Cemetery, underneath a large tree, found directly in the centre.
Also, the hack will ONLY work on turrets that are connected to each other via a wire, like you might have seen in the Coverga Assembly Plant, when you're asked to defeat those raiders. And regarding a previous statement saying you can't make them your allies, you're half right: You can use the Holotape to make them only target the enemies, using the Override parameters feature (or whatever it's called), and that will only make the turrets attack the enemies, rather than your allies. It's pretty sweet. I've almost never managed to get past many turrets without it.
New contributor
add a comment |
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3 Answers
3
active
oldest
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3 Answers
3
active
oldest
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active
oldest
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active
oldest
votes
You will need to get a copy of 'Total Hack Magazine', it comes with a Holotape to reprogram turrets.
One can be found in the wild wood cemetery - to the north east of Rotten Landfill. The Holotape is in the center of the graveyard under the big tree.
After you get that all you need to do is insert the Holotape into the terminal that controls the turrets then from their you can choose how you want it to react to you and enemies.
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
add a comment |
You will need to get a copy of 'Total Hack Magazine', it comes with a Holotape to reprogram turrets.
One can be found in the wild wood cemetery - to the north east of Rotten Landfill. The Holotape is in the center of the graveyard under the big tree.
After you get that all you need to do is insert the Holotape into the terminal that controls the turrets then from their you can choose how you want it to react to you and enemies.
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
add a comment |
You will need to get a copy of 'Total Hack Magazine', it comes with a Holotape to reprogram turrets.
One can be found in the wild wood cemetery - to the north east of Rotten Landfill. The Holotape is in the center of the graveyard under the big tree.
After you get that all you need to do is insert the Holotape into the terminal that controls the turrets then from their you can choose how you want it to react to you and enemies.
You will need to get a copy of 'Total Hack Magazine', it comes with a Holotape to reprogram turrets.
One can be found in the wild wood cemetery - to the north east of Rotten Landfill. The Holotape is in the center of the graveyard under the big tree.
After you get that all you need to do is insert the Holotape into the terminal that controls the turrets then from their you can choose how you want it to react to you and enemies.
edited Nov 20 '15 at 2:26
answered Nov 20 '15 at 1:15
chrischris
942
942
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
add a comment |
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Please summarize the video's information as part of your answer. That way, if ever the video gets removed, your answer is still valid.
– Frank
Nov 20 '15 at 1:38
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Well...it's there. But proper puncutation will go a very long way to making it better.
– Frank
Nov 20 '15 at 2:02
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
Good edits. You took an answer that was probably on the way to being deleted, and made it a very nice answer.
– Kexlox
Nov 20 '15 at 2:38
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
There is a bunch of wasted time at the beginning of the video. The holotape is loaded at about 1:25. After that, there's an explanation of what the options are supposed to do, but no actual demonstration of it occurring or the options even being selected. This video is worthless.
– DCShannon
Dec 2 '15 at 20:31
add a comment |
EDIT: So, my answer is obviously wrong, I could not find a single of those magazines yet, therefore I do not know about this mechanic. I still leave the answer since there are a few informations which might be still useful
As far as i know, this feature is gone in Fallout 4. There are only a few terminals which you can use to "reprogram" connected turrets or robots. But you can't make them your allies, you can simply tell them to attack everyone. If they're done, you can disable them. The option in the menu is called always different, something like "Discard targeting parameters".
For example, this is possible on the race track near the boston fields, next to the village you can occupy for the minutemen.
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
add a comment |
EDIT: So, my answer is obviously wrong, I could not find a single of those magazines yet, therefore I do not know about this mechanic. I still leave the answer since there are a few informations which might be still useful
As far as i know, this feature is gone in Fallout 4. There are only a few terminals which you can use to "reprogram" connected turrets or robots. But you can't make them your allies, you can simply tell them to attack everyone. If they're done, you can disable them. The option in the menu is called always different, something like "Discard targeting parameters".
For example, this is possible on the race track near the boston fields, next to the village you can occupy for the minutemen.
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
add a comment |
EDIT: So, my answer is obviously wrong, I could not find a single of those magazines yet, therefore I do not know about this mechanic. I still leave the answer since there are a few informations which might be still useful
As far as i know, this feature is gone in Fallout 4. There are only a few terminals which you can use to "reprogram" connected turrets or robots. But you can't make them your allies, you can simply tell them to attack everyone. If they're done, you can disable them. The option in the menu is called always different, something like "Discard targeting parameters".
For example, this is possible on the race track near the boston fields, next to the village you can occupy for the minutemen.
EDIT: So, my answer is obviously wrong, I could not find a single of those magazines yet, therefore I do not know about this mechanic. I still leave the answer since there are a few informations which might be still useful
As far as i know, this feature is gone in Fallout 4. There are only a few terminals which you can use to "reprogram" connected turrets or robots. But you can't make them your allies, you can simply tell them to attack everyone. If they're done, you can disable them. The option in the menu is called always different, something like "Discard targeting parameters".
For example, this is possible on the race track near the boston fields, next to the village you can occupy for the minutemen.
edited Nov 20 '15 at 8:07
answered Nov 18 '15 at 14:36
Y U NO WORKY U NO WORK
7,08531948
7,08531948
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
add a comment |
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
What impact does the holotape relating to turrets have on this mechanic?
– user106385
Nov 18 '15 at 17:06
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
If turrets can be reprogrammed on a terminal it shows up as "Turret Control". Then you can enable/disable it. For bonus, get the Total Hack magazine for Turret Override program.
– Lore Friendly
Nov 20 '15 at 4:44
add a comment |
I remember this. You're not wrong; you do need an issue of total hack, that can be found somewhere near the top of the map. Not the exact top, mind you, but near there, in Wildwood Cemetery, underneath a large tree, found directly in the centre.
Also, the hack will ONLY work on turrets that are connected to each other via a wire, like you might have seen in the Coverga Assembly Plant, when you're asked to defeat those raiders. And regarding a previous statement saying you can't make them your allies, you're half right: You can use the Holotape to make them only target the enemies, using the Override parameters feature (or whatever it's called), and that will only make the turrets attack the enemies, rather than your allies. It's pretty sweet. I've almost never managed to get past many turrets without it.
New contributor
add a comment |
I remember this. You're not wrong; you do need an issue of total hack, that can be found somewhere near the top of the map. Not the exact top, mind you, but near there, in Wildwood Cemetery, underneath a large tree, found directly in the centre.
Also, the hack will ONLY work on turrets that are connected to each other via a wire, like you might have seen in the Coverga Assembly Plant, when you're asked to defeat those raiders. And regarding a previous statement saying you can't make them your allies, you're half right: You can use the Holotape to make them only target the enemies, using the Override parameters feature (or whatever it's called), and that will only make the turrets attack the enemies, rather than your allies. It's pretty sweet. I've almost never managed to get past many turrets without it.
New contributor
add a comment |
I remember this. You're not wrong; you do need an issue of total hack, that can be found somewhere near the top of the map. Not the exact top, mind you, but near there, in Wildwood Cemetery, underneath a large tree, found directly in the centre.
Also, the hack will ONLY work on turrets that are connected to each other via a wire, like you might have seen in the Coverga Assembly Plant, when you're asked to defeat those raiders. And regarding a previous statement saying you can't make them your allies, you're half right: You can use the Holotape to make them only target the enemies, using the Override parameters feature (or whatever it's called), and that will only make the turrets attack the enemies, rather than your allies. It's pretty sweet. I've almost never managed to get past many turrets without it.
New contributor
I remember this. You're not wrong; you do need an issue of total hack, that can be found somewhere near the top of the map. Not the exact top, mind you, but near there, in Wildwood Cemetery, underneath a large tree, found directly in the centre.
Also, the hack will ONLY work on turrets that are connected to each other via a wire, like you might have seen in the Coverga Assembly Plant, when you're asked to defeat those raiders. And regarding a previous statement saying you can't make them your allies, you're half right: You can use the Holotape to make them only target the enemies, using the Override parameters feature (or whatever it's called), and that will only make the turrets attack the enemies, rather than your allies. It's pretty sweet. I've almost never managed to get past many turrets without it.
New contributor
New contributor
answered 12 mins ago
Noble OutlawNoble Outlaw
11
11
New contributor
New contributor
add a comment |
add a comment |
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@ヴァイシャリ Actually, about 3 hours before your comment, someone actually did use this as an answer. It's nice to know I was right, but I can delete the comment now that someone's confirmed it ^_^
– gatherer818
Nov 20 '15 at 15:43